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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 08-06-2004, 12:16 AM   #1 (permalink)
Senior Member
 
Join Date: Jul 2004
Location: China
Posts: 184
Default Reason Error parsing INI????

Object ChinaPropagandaCenter
SelectPortrait = SNPropCentr_L
ButtonImage = SNPropCentr
Draw = W3DModelDraw ModuleTag_01
OkToChangeModelColor = Yes
ConditionState = NONE
Model = NBPCenter
Animation = NBPCenter.NBPCenter
AnimationMode = LOOP
End
ConditionState = DAMAGED
Model = NBPCenter_D
Animation = NBPCenter_D.NBPCenter_D
AnimationMode = LOOP
ParticleSysBone = Smoke01 SmolderingSmoke
ParticleSysBone = Smoke02 SmolderingSmoke
ParticleSysBone = Smoke03 SmolderingSmoke
ParticleSysBone = Fire01 SmolderingFire
End
ConditionState = REALLYDAMAGED RUBBLE
Model = NBPCenter_E
Animation = NBPCenter_E.NBPCenter_E
AnimationMode = LOOP
ParticleSysBone = Smoke01 SmolderingSmoke
ParticleSysBone = Smoke02 SmolderingSmoke
ParticleSysBone = Smoke03 SmolderingSmoke
ParticleSysBone = Smoke04 SmolderingSmoke
ParticleSysBone = Smoke05 SmolderingSmoke
ParticleSysBone = Smoke06 SmolderingSmoke
ParticleSysBone = Fire01 SmolderingFire
ParticleSysBone = Fire02 SmolderingFire
ParticleSysBone = Fire03 SmolderingFire
End
ConditionState = NIGHT
Model = NBPCenter_N
Animation = NBPCenter_N.NBPCenter_N
AnimationMode = LOOP
End
ConditionState = DAMAGED NIGHT
Model = NBPCenter_DN
Animation = NBPCenter_DN.NBPCenter_DN
AnimationMode = LOOP
ParticleSysBone = Smoke01 SmolderingSmoke
ParticleSysBone = Smoke02 SmolderingSmoke
ParticleSysBone = Smoke03 SmolderingSmoke
ParticleSysBone = Fire01 SmolderingFire
End
ConditionState = REALLYDAMAGED RUBBLE NIGHT
Model = NBPCenter_EN
Animation = NBPCenter_EN.NBPCenter_EN
AnimationMode = LOOP
ParticleSysBone = Smoke01 SmolderingSmoke
ParticleSysBone = Smoke02 SmolderingSmoke
ParticleSysBone = Smoke03 SmolderingSmoke
ParticleSysBone = Smoke04 SmolderingSmoke
ParticleSysBone = Smoke05 SmolderingSmoke
ParticleSysBone = Smoke06 SmolderingSmoke
ParticleSysBone = Fire01 SmolderingFire
ParticleSysBone = Fire02 SmolderingFire
ParticleSysBone = Fire03 SmolderingFire
End
ConditionState = SNOW
Model = NBPCenter_S
Animation = NBPCenter_S.NBPCenter_S
AnimationMode = LOOP
End
ConditionState = DAMAGED SNOW
Model = NBPCenter_DS
Animation = NBPCenter_DS.NBPCenter_DS
AnimationMode = LOOP
ParticleSysBone = Smoke01 SmolderingSmoke
ParticleSysBone = Smoke02 SmolderingSmoke
ParticleSysBone = Smoke03 SmolderingSmoke
ParticleSysBone = Fire01 SmolderingFire
End
ConditionState = REALLYDAMAGED RUBBLE SNOW
Model = NBPCenter_ES
Animation = NBPCenter_ES.NBPCenter_ES
AnimationMode = LOOP
ParticleSysBone = Smoke01 SmolderingSmoke
ParticleSysBone = Smoke02 SmolderingSmoke
ParticleSysBone = Smoke03 SmolderingSmoke
ParticleSysBone = Smoke04 SmolderingSmoke
ParticleSysBone = Smoke05 SmolderingSmoke
ParticleSysBone = Smoke06 SmolderingSmoke
ParticleSysBone = Fire01 SmolderingFire
ParticleSysBone = Fire02 SmolderingFire
ParticleSysBone = Fire03 SmolderingFire
End
ConditionState = NIGHT SNOW
Model = NBPCenter_NS
Animation = NBPCenter_NS.NBPCenter_NS
AnimationMode = LOOP
End
ConditionState = DAMAGED NIGHT SNOW
Model = NBPCenter_DNS
Animation = NBPCenter_DNS.NBPCenter_DNS
AnimationMode = LOOP
ParticleSysBone = Smoke01 SmolderingSmoke
ParticleSysBone = Smoke02 SmolderingSmoke
ParticleSysBone = Smoke03 SmolderingSmoke
ParticleSysBone = Fire01 SmolderingFire
End
ConditionState = REALLYDAMAGED RUBBLE NIGHT SNOW
Model = NBPCenter_ENS
Animation = NBPCenter_ENS.NBPCenter_ENS
AnimationMode = LOOP
ParticleSysBone = Smoke01 SmolderingSmoke
ParticleSysBone = Smoke02 SmolderingSmoke
ParticleSysBone = Smoke03 SmolderingSmoke
ParticleSysBone = Smoke04 SmolderingSmoke
ParticleSysBone = Smoke05 SmolderingSmoke
ParticleSysBone = Smoke06 SmolderingSmoke
ParticleSysBone = Fire01 SmolderingFire
ParticleSysBone = Fire02 SmolderingFire
ParticleSysBone = Fire03 SmolderingFire
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
Model = NBPCenter
Animation = NBPCenter.NBPCenter
AnimationMode = LOOP
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED DAMAGED
Model = NBPCenter_D
Animation = NBPCenter_D.NBPCenter_D
AnimationMode = LOOP
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED REALLYDAMAGED
Model = NBPCenter_E
Animation = NBPCenter_E.NBPCenter_E
AnimationMode = LOOP
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED NIGHT
Model = NBPCenter_N
Animation = NBPCenter_N.NBPCenter_N
AnimationMode = LOOP
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED NIGHT DAMAGED
Model = NBPCenter_DN
Animation = NBPCenter_DN.NBPCenter_DN
AnimationMode = LOOP
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED NIGHT REALLYDAMAGED
Model = NBPCenter_EN
Animation = NBPCenter_EN.NBPCenter_EN
AnimationMode = LOOP
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED SNOW
Model = NBPCenter_S
Animation = NBPCenter_S.NBPCenter_S
AnimationMode = LOOP
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED SNOW DAMAGED
Model = NBPCenter_DS
Animation = NBPCenter_DS.NBPCenter_DS
AnimationMode = LOOP
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED SNOW REALLYDAMAGED
Model = NBPCenter_ES
Animation = NBPCenter_ES.NBPCenter_ES
AnimationMode = LOOP
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED NIGHT SNOW
Model = NBPCenter_NS
Animation = NBPCenter_NS.NBPCenter_NS
AnimationMode = LOOP
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED NIGHT SNOW DAMAGED
Model = NBPCenter_DNS
Animation = NBPCenter_DNS.NBPCenter_DNS
AnimationMode = LOOP
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED NIGHT SNOW REALLYDAMAGED
Model = NBPCenter_ENS
Animation = NBPCenter_ENS.NBPCenter_ENS
AnimationMode = LOOP
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION
Model = NONE
End
AliasConditionState = AWAITING_CONSTRUCTION DAMAGED
AliasConditionState = AWAITING_CONSTRUCTION REALLYDAMAGED
AliasConditionState = AWAITING_CONSTRUCTION NIGHT
AliasConditionState = AWAITING_CONSTRUCTION NIGHT DAMAGED
AliasConditionState = AWAITING_CONSTRUCTION NIGHT REALLYDAMAGED
AliasConditionState = AWAITING_CONSTRUCTION SNOW
AliasConditionState = AWAITING_CONSTRUCTION SNOW DAMAGED
AliasConditionState = AWAITING_CONSTRUCTION SNOW REALLYDAMAGED
AliasConditionState = AWAITING_CONSTRUCTION NIGHT SNOW
AliasConditionState = AWAITING_CONSTRUCTION NIGHT SNOW DAMAGED
AliasConditionState = AWAITING_CONSTRUCTION NIGHT SNOW REALLYDAMAGED
AliasConditionState = SOLD
AliasConditionState = SOLD DAMAGED
AliasConditionState = SOLD REALLYDAMAGED
AliasConditionState = SOLD NIGHT
AliasConditionState = SOLD NIGHT DAMAGED
AliasConditionState = SOLD NIGHT REALLYDAMAGED
AliasConditionState = SOLD SNOW
AliasConditionState = SOLD SNOW DAMAGED
AliasConditionState = SOLD SNOW REALLYDAMAGED
AliasConditionState = SOLD NIGHT SNOW
AliasConditionState = SOLD NIGHT SNOW DAMAGED
AliasConditionState = SOLD NIGHT SNOW REALLYDAMAGED
End
Draw = W3DModelDraw ModuleTag_02
DefaultConditionState
Model = NBPCenter_A1
Animation = NBPCenter_A1.NBPCenter_A1
AnimationMode = MANUAL
Flags = START_FRAME_FIRST
End
AliasConditionState = NIGHT
AliasConditionState = SNOW
AliasConditionState = NIGHT SNOW
AliasConditionState = NIGHT DAMAGED
AliasConditionState = SNOW DAMAGED
AliasConditionState = NIGHT SNOW DAMAGED
AliasConditionState = NIGHT REALLYDAMAGED
AliasConditionState = SNOW REALLYDAMAGED
AliasConditionState = NIGHT SNOW REALLYDAMAGED
ConditionState = AWAITING_CONSTRUCTION
Model = NONE
End
AliasConditionState = AWAITING_CONSTRUCTION DAMAGED
AliasConditionState = AWAITING_CONSTRUCTION REALLYDAMAGED RUBBLE
AliasConditionState = AWAITING_CONSTRUCTION NIGHT
AliasConditionState = AWAITING_CONSTRUCTION NIGHT DAMAGED
AliasConditionState = AWAITING_CONSTRUCTION NIGHT REALLYDAMAGED RUBBLE
AliasConditionState = AWAITING_CONSTRUCTION SNOW
AliasConditionState = AWAITING_CONSTRUCTION SNOW DAMAGED
AliasConditionState = AWAITING_CONSTRUCTION SNOW REALLYDAMAGED RUBBLE
AliasConditionState = AWAITING_CONSTRUCTION NIGHT SNOW
AliasConditionState = AWAITING_CONSTRUCTION NIGHT SNOW DAMAGED
AliasConditionState = AWAITING_CONSTRUCTION NIGHT SNOW REALLYDAMAGED RUBBLE
AliasConditionState = SOLD
AliasConditionState = SOLD DAMAGED
AliasConditionState = SOLD REALLYDAMAGED
AliasConditionState = SOLD NIGHT
AliasConditionState = SOLD NIGHT DAMAGED
AliasConditionState = SOLD NIGHT REALLYDAMAGED
AliasConditionState = SOLD SNOW
AliasConditionState = SOLD SNOW DAMAGED
AliasConditionState = SOLD SNOW REALLYDAMAGED
AliasConditionState = SOLD NIGHT SNOW
AliasConditionState = SOLD NIGHT SNOW DAMAGED
AliasConditionState = SOLD NIGHT SNOW REALLYDAMAGED
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
Model = NBPCenter_A1
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
AliasConditionState = NIGHT AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
AliasConditionState = SNOW AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
AliasConditionState = NIGHT SNOW AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
AliasConditionState = NIGHT DAMAGED AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
AliasConditionState = SNOW DAMAGED AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
AliasConditionState = NIGHT SNOW DAMAGED AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
AliasConditionState = NIGHT REALLYDAMAGED AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
AliasConditionState = SNOW REALLYDAMAGED AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
AliasConditionState = NIGHT SNOW REALLYDAMAGED AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
ConditionState = DOOR_1_OPENING
Model = NBPCenter_A1
Animation = NBPCenter_A1.NBPCenter_A1
AnimationMode = ONCE
Flags = START_FRAME_FIRST
End
AliasConditionState = NIGHT DOOR_1_OPENING
AliasConditionState = SNOW DOOR_1_OPENING
AliasConditionState = NIGHT SNOW DOOR_1_OPENING
AliasConditionState = NIGHT DAMAGED DOOR_1_OPENING
AliasConditionState = SNOW DAMAGED DOOR_1_OPENING
AliasConditionState = NIGHT SNOW DAMAGED DOOR_1_OPENING
AliasConditionState = NIGHT REALLYDAMAGED DOOR_1_OPENING
AliasConditionState = SNOW REALLYDAMAGED DOOR_1_OPENING
AliasConditionState = NIGHT SNOW REALLYDAMAGED DOOR_1_OPENING
ConditionState = DOOR_1_CLOSING
Model = NBPCenter_A1
Animation = NBPCenter_A1.NBPCenter_A1
AnimationMode = ONCE_BACKWARDS
Flags = START_FRAME_LAST
End
AliasConditionState = NIGHT DOOR_1_CLOSING
AliasConditionState = SNOW DOOR_1_CLOSING
AliasConditionState = NIGHT SNOW DOOR_1_CLOSING
AliasConditionState = NIGHT DAMAGED DOOR_1_CLOSING
AliasConditionState = SNOW DAMAGED DOOR_1_CLOSING
AliasConditionState = NIGHT SNOW DAMAGED DOOR_1_CLOSING
AliasConditionState = NIGHT REALLYDAMAGED DOOR_1_CLOSING
AliasConditionState = SNOW REALLYDAMAGED DOOR_1_CLOSING
AliasConditionState = NIGHT SNOW REALLYDAMAGED DOOR_1_CLOSING
ConditionState = DOOR_1_WAITING_OPEN
Model = NBPCenter_A1
Animation = NBPCenter_A1.NBPCenter_A1
AnimationMode = MANUAL
Flags = START_FRAME_LAST
End
AliasConditionState = NIGHT DOOR_1_WAITING_OPEN
AliasConditionState = SNOW DOOR_1_WAITING_OPEN
AliasConditionState = NIGHT SNOW DOOR_1_WAITING_OPEN
AliasConditionState = NIGHT DAMAGED DOOR_1_WAITING_OPEN
AliasConditionState = SNOW DAMAGED DOOR_1_WAITING_OPEN
AliasConditionState = NIGHT SNOW DAMAGED DOOR_1_WAITING_OPEN
AliasConditionState = NIGHT REALLYDAMAGED DOOR_1_WAITING_OPEN
AliasConditionState = SNOW REALLYDAMAGED DOOR_1_WAITING_OPEN
AliasConditionState = NIGHT SNOW REALLYDAMAGED DOOR_1_WAITING_OPEN
End
Draw = W3DModelDraw ModuleTag_03
DefaultConditionState
Model = NBPCenter_A2
Animation = NBPCenter_A2.NBPCenter_A2
AnimationMode = LOOP
Flags = START_FRAME_FIRST
End
ConditionState = DAMAGED
Model = NBPCenter_A2
Animation = NBPCenter_A2.NBPCenter_A2
AnimationMode = LOOP
Flags = START_FRAME_FIRST
End
ConditionState = REALLYDAMAGED
Model = NONE
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
Model = NBPCenter_A2
Animation = NBPCenter_A2.NBPCenter_A2
AnimationMode = LOOP
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = SOLD
Model = NONE
End
ConditionState = SOLD SNOW
Model = NONE
End
ConditionState = SOLD NIGHT
Model = NONE
End
ConditionState = SOLD NIGHT SNOW
Model = NONE
End
End
Draw = W3DModelDraw ModuleTag_04
AnimationsRequirePower = No
DefaultConditionState
Model = None
TransitionKey = DOWN_DEFAULT
End
ConditionState = NIGHT
Model = None
TransitionKey = DOWN_DEFAULT
End
ConditionState = SNOW
Model = None
TransitionKey = DOWN_DEFAULT
End
ConditionState = SNOW NIGHT
Model = None
TransitionKey = DOWN_DEFAULT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
Model = NBPCenter_A4
Animation = NBPCenter_A4.NBPCenter_A4
AnimationMode = MANUAL
Flags = START_FRAME_LAST
TransitionKey = UP_DAY
End
ConditionState = NIGHT AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
Model = NBPCenter_A4N
Animation = NBPCenter_A4N.NBPCenter_A4N
AnimationMode = MANUAL
Flags = START_FRAME_LAST
TransitionKey = UP_NIGHT
End
ConditionState = SNOW AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
Model = NBPCenter_A4S
Animation = NBPCenter_A4S.NBPCenter_A4S
AnimationMode = MANUAL
Flags = START_FRAME_LAST
TransitionKey = UP_SNOW
End
ConditionState = SNOW NIGHT AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
Model = NBPCenter_A4SN
Animation = NBPCenter_A4SN.NBPCenter_A4SN
AnimationMode = MANUAL
Flags = START_FRAME_LAST
TransitionKey = UP_SNOWNIGHT
End
TransitionState = DOWN_DEFAULT UP_DAY
Model = NBPCenter_A4
Animation = NBPCenter_A4.NBPCenter_A4
AnimationMode = ONCE
AnimationSpeedFactorRange = 1.0 1.0
Flags = START_FRAME_FIRST
End
TransitionState = DOWN_DEFAULT UP_NIGHT
Model = NBPCenter_A4N
Animation = NBPCenter_A4N.NBPCenter_A4N
AnimationMode = ONCE
AnimationSpeedFactorRange = 1.0 1.0
Flags = START_FRAME_FIRST
End
TransitionState = DOWN_DEFAULT UP_SNOW
Model = NBPCenter_A4S
Animation = NBPCenter_A4S.NBPCenter_A4S
AnimationMode = ONCE
AnimationSpeedFactorRange = 1.0 1.0
Flags = START_FRAME_FIRST
End
TransitionState = DOWN_DEFAULT UP_SNOWNIGHT
Model = NBPCenter_A4SN
Animation = NBPCenter_A4SN.NBPCenter_A4SN
AnimationMode = ONCE
AnimationSpeedFactorRange = 1.0 1.0
Flags = START_FRAME_FIRST
End
TransitionState = UP_DAY DOWN_DEFAULT
Model = NBPCenter_A4
Animation = NBPCenter_A4.NBPCenter_A4
AnimationMode = ONCE_BACKWARDS
AnimationSpeedFactorRange = 2.0 2.0
Flags = START_FRAME_LAST
End
TransitionState = UP_NIGHT DOWN_DEFAULT
Model = NBPCenter_A4N
Animation = NBPCenter_A4N.NBPCenter_A4N
AnimationMode = ONCE_BACKWARDS
AnimationSpeedFactorRange = 2.0 2.0
Flags = START_FRAME_LAST
End
TransitionState = UP_SNOW DOWN_DEFAULT
Model = NBPCenter_A4S
Animation = NBPCenter_A4S.NBPCenter_A4S
AnimationMode = ONCE_BACKWARDS
AnimationSpeedFactorRange = 2.0 2.0
Flags = START_FRAME_LAST
End
TransitionState = UP_SNOWNIGHT DOWN_DEFAULT
Model = NBPCenter_A4SN
Animation = NBPCenter_A4SN.NBPCenter_A4SN
AnimationMode = ONCE_BACKWARDS
AnimationSpeedFactorRange = 2.0 2.0
Flags = START_FRAME_LAST
End
End
Draw = W3DModelDraw ModuleTag_05
AnimationsRequirePower = No
MinLODRequired = MEDIUM
DefaultConditionState
Model = None
TransitionKey = DOWN_DEFAULT
End
ConditionState = NIGHT
Model = None
TransitionKey = DOWN_DEFAULT
End
ConditionState = SNOW
Model = None
TransitionKey = DOWN_DEFAULT
End
ConditionState = SNOW NIGHT
Model = None
TransitionKey = DOWN_DEFAULT
End
ConditionState = PARTIALLY_CONSTRUCTED
Model = NBPCenter_A6
Animation = NBPCenter_A6.NBPCenter_A6
AnimationMode = MANUAL
Flags = START_FRAME_LAST
TransitionKey = UP_DAY
ParticleSysBone = Dust01 BuildingDustChina
ParticleSysBone = Smoke01 BuildUpSmokeChina
ParticleSysBone = Smoke02 BuildUpSmokeChina
ParticleSysBone = Smoke03 BuildUpSmokeChina
ParticleSysBone = Smoke04 BuildUpSmokeChina
End
ConditionState = NIGHT PARTIALLY_CONSTRUCTED
Model = NBPCenter_A6N
Animation = NBPCenter_A6N.NBPCenter_A6N
AnimationMode = MANUAL
Flags = START_FRAME_LAST
TransitionKey = UP_NIGHT
ParticleSysBone = Dust01 BuildingDustChina
ParticleSysBone = Smoke01 BuildUpSmokeChina
ParticleSysBone = Smoke02 BuildUpSmokeChina
ParticleSysBone = Smoke03 BuildUpSmokeChina
ParticleSysBone = Smoke04 BuildUpSmokeChina
End
ConditionState = SNOW PARTIALLY_CONSTRUCTED
Model = NBPCenter_A6S
Animation = NBPCenter_A6S.NBPCenter_A6S
AnimationMode = MANUAL
Flags = START_FRAME_LAST
TransitionKey = UP_SNOW
ParticleSysBone = Dust01 BuildingSnowDust
ParticleSysBone = Smoke01 BuildUpSnowSmoke
ParticleSysBone = Smoke02 BuildUpSnowSmoke
ParticleSysBone = Smoke03 BuildUpSnowSmoke
ParticleSysBone = Smoke04 BuildUpSnowSmoke
End
ConditionState = SNOW NIGHT PARTIALLY_CONSTRUCTED
Model = NBPCenter_A6SN
Animation = NBPCenter_A6SN.NBPCenter_A6SN
AnimationMode = MANUAL
Flags = START_FRAME_LAST
TransitionKey = UP_SNOWNIGHT
ParticleSysBone = Dust01 BuildingNightSnowDust
ParticleSysBone = Smoke01 BuildUpNightSnowSmoke
ParticleSysBone = Smoke02 BuildUpNightSnowSmoke
ParticleSysBone = Smoke03 BuildUpNightSnowSmoke
ParticleSysBone = Smoke04 BuildUpNightSnowSmoke
End
TransitionState = DOWN_DEFAULT UP_DAY
Model = NBPCenter_A6
Animation = NBPCenter_A6.NBPCenter_A6
AnimationMode = ONCE
AnimationSpeedFactorRange = 1.0 1.0
Flags = START_FRAME_FIRST
End
TransitionState = DOWN_DEFAULT UP_NIGHT
Model = NBPCenter_A6N
Animation = NBPCenter_A6N.NBPCenter_A6N
AnimationMode = ONCE
AnimationSpeedFactorRange = 1.0 1.0
Flags = START_FRAME_FIRST
End
TransitionState = DOWN_DEFAULT UP_SNOW
Model = NBPCenter_A6S
Animation = NBPCenter_A6S.NBPCenter_A6S
AnimationMode = ONCE
AnimationSpeedFactorRange = 1.0 1.0
Flags = START_FRAME_FIRST
End
TransitionState = DOWN_DEFAULT UP_SNOWNIGHT
Model = NBPCenter_A6SN
Animation = NBPCenter_A6SN.NBPCenter_A6SN
AnimationMode = ONCE
AnimationSpeedFactorRange = 1.0 1.0
Flags = START_FRAME_FIRST
End
TransitionState = UP_DAY DOWN_DEFAULT
Model = NBPCenter_A6
Animation = NBPCenter_A6.NBPCenter_A6
AnimationMode = ONCE_BACKWARDS
AnimationSpeedFactorRange = 2.0 2.0
Flags = START_FRAME_LAST
End
TransitionState = UP_NIGHT DOWN_DEFAULT
Model = NBPCenter_A6N
Animation = NBPCenter_A6N.NBPCenter_A6N
AnimationMode = ONCE_BACKWARDS
AnimationSpeedFactorRange = 2.0 2.0
Flags = START_FRAME_LAST
End
TransitionState = UP_SNOW DOWN_DEFAULT
Model = NBPCenter_A6S
Animation = NBPCenter_A6S.NBPCenter_A6S
AnimationMode = ONCE_BACKWARDS
AnimationSpeedFactorRange = 2.0 2.0
Flags = START_FRAME_LAST
End
TransitionState = UP_SNOWNIGHT DOWN_DEFAULT
Model = NBPCenter_A6SN
Animation = NBPCenter_A6SN.NBPCenter_A6SN
AnimationMode = ONCE_BACKWARDS
AnimationSpeedFactorRange = 2.0 2.0
Flags = START_FRAME_LAST
End
End
Draw = W3DModelDraw ModuleTag_06
AnimationsRequirePower = No
DefaultConditionState
Model = None
TransitionKey = DOWN_DEFAULT
End
ConditionState = NIGHT
Model = None
TransitionKey = DOWN_DEFAULT
End
ConditionState = SNOW
Model = None
TransitionKey = DOWN_DEFAULT
End
ConditionState = SNOW NIGHT
Model = None
TransitionKey = DOWN_DEFAULT
End
ConditionState = SOLD
Model = NONE
End
ConditionState = ACTIVELY_BEING_CONSTRUCTED
Model = NBPCenter_A5
Animation = NBPCenter_A5.NBPCenter_A5
AnimationMode = LOOP
TransitionKey = UP_DAY
End
ConditionState = NIGHT ACTIVELY_BEING_CONSTRUCTED
Model = NBPCenter_A5N
Animation = NBPCenter_A5N.NBPCenter_A5N
AnimationMode = LOOP
TransitionKey = UP_NIGHT
End
ConditionState = SNOW ACTIVELY_BEING_CONSTRUCTED
Model = NBPCenter_A5S
Animation = NBPCenter_A5S.NBPCenter_A5S
AnimationMode = LOOP
TransitionKey = UP_SNOW
End
ConditionState = SNOW NIGHT ACTIVELY_BEING_CONSTRUCTED
Model = NBPCenter_A5SN
Animation = NBPCenter_A5SN.NBPCenter_A5SN
AnimationMode = LOOP
TransitionKey = UP_SNOWNIGHT
End
TransitionState = DOWN_DEFAULT UP_DAY
Model = NBPCenter_AB
Animation = NBPCenter_AB.NBPCenter_AB
AnimationMode = ONCE
AnimationSpeedFactorRange = 1.0 1.0
Flags = START_FRAME_FIRST
End
TransitionState = DOWN_DEFAULT UP_NIGHT
Model = NBPCenter_ABN
Animation = NBPCenter_ABN.NBPCenter_ABN
AnimationMode = ONCE
AnimationSpeedFactorRange = 1.0 1.0
Flags = START_FRAME_FIRST
End
TransitionState = DOWN_DEFAULT UP_SNOW
Model = NBPCenter_ABS
Animation = NBPCenter_ABS.NBPCenter_ABS
AnimationMode = ONCE
AnimationSpeedFactorRange = 1.0 1.0
Flags = START_FRAME_FIRST
End
TransitionState = DOWN_DEFAULT UP_SNOWNIGHT
Model = NBPCenter_ABSN
Animation = NBPCenter_ABSN.NBPCenter_ABSN
AnimationMode = ONCE
AnimationSpeedFactorRange = 1.0 1.0
Flags = START_FRAME_FIRST
End
TransitionState = UP_DAY DOWN_DEFAULT
Model = NBPCenter_AB
Animation = NBPCenter_AB.NBPCenter_AB
AnimationMode = ONCE_BACKWARDS
AnimationSpeedFactorRange = 2.0 2.0
Flags = START_FRAME_LAST
End
TransitionState = UP_NIGHT DOWN_DEFAULT
Model = NBPCenter_ABN
Animation = NBPCenter_ABN.NBPCenter_ABN
AnimationMode = ONCE_BACKWARDS
AnimationSpeedFactorRange = 2.0 2.0
Flags = START_FRAME_LAST
End
TransitionState = UP_SNOW DOWN_DEFAULT
Model = NBPCenter_ABS
Animation = NBPCenter_ABS.NBPCenter_ABS
AnimationMode = ONCE_BACKWARDS
AnimationSpeedFactorRange = 2.0 2.0
Flags = START_FRAME_LAST
End
TransitionState = UP_SNOWNIGHT DOWN_DEFAULT
Model = NBPCenter_ABSN
Animation = NBPCenter_ABSN.NBPCenter_ABSN
AnimationMode = ONCE_BACKWARDS
AnimationSpeedFactorRange = 2.0 2.0
Flags = START_FRAME_LAST
End
End
PlacementViewAngle = -45
DisplayName = OBJECT:PropagandaCenter
Side = China
EditorSorting = STRUCTURE
Prerequisites
Object = ChinaWarFactory
End
BuildCost = 2400
BuildTime = 4.0
EnergyProduction = -2
VisionRange = 200.0
ShroudClearingRange = 200
ArmorSet
Conditions = None
Armor = StructureArmorTough
DamageFX = StructureDamageFXNoShake
End
CommandSet = ChinaPropagandaCenterCommandSet
ExperienceValue = 200 200 200 200
VoiceSelect = PropagandaCenterSelect
SoundOnDamaged = BuildingDamagedStateLight
SoundOnReallyDamaged = BuildingDestroy
UnitSpecificSounds
UnderConstruction = UnderConstructionLoop
End
KindOf = PRELOAD STRUCTURE SELECTABLE IMMOBILE SCORE CAPTURABLE FS_TECHNOLOGY MP_COUNT_FOR_VICTORY FS_ADVANCED_TECH FS_FACTORY AUTO_RALLYPOINT
Body = StructureBody ModuleTag_07
MaxHealth = 9000.0
InitialHealth = 9000.0
SubdualDamageCap = 1200
SubdualDamageHealRate = 500
SubdualDamageHealAmount = 100
End
Behavior = DefaultProductionExitUpdate ModuleTag_10
UnitCreatePoint = X:0.0 Y:45.0 Z:0.0
NaturalRallyPoint = X:57.0 Y:45.0 Z:0.0
End
Behavior = ProductionUpdate ModuleTag_11
NumDoorAnimations = 1
DoorOpeningTime = 3250
DoorWaitOpenTime = 3000
DoorCloseTime = 4000
ConstructionCompleteDuration = 1500
End
Behavior = DestroyDie ModuleTag_12
End
Behavior = FXListDie ModuleTag_14
DeathFX = FX_CommandCenterDeath
End
Behavior = GenerateMinefieldBehavior ModuleTag_15
TriggeredBy = Upgrade_ChinaMines
MineName = ChinaStandardMine
SmartBorder = Yes
AlwaysCircular = Yes
Upgradable = Yes
UpgradedTriggeredBy = Upgrade_ChinaEMPMines
UpgradedMineName = ChinaEMPMine
End
Behavior = FlammableUpdate ModuleTag_17
AflameDuration = 5000
AflameDamageAmount = 5
AflameDamageDelay = 500
End
Behavior = TransitionDamageFX ModuleTag_18
DamagedParticleSystem1 = Bone:None RandomBone:No PSys:StructureTransitionMediumSmoke
DamagedParticleSystem2 = Bone:None RandomBone:No PSys:SootySmokeColumn02
ReallyDamagedParticleSystem1 = Bone:None RandomBone:No PSys:StructureTransitionMediumSmoke
ReallyDamagedParticleSystem2 = Bone:None RandomBone:No PSys:StructureTransitionMediumExplosion
ReallyDamagedParticleSystem3 = Bone:None RandomBone:No PSys:StructureTransitionMediumShockwave
ReallyDamagedParticleSystem4 = Bone:None RandomBone:No PSys:ForwardLightSmokePuffs
ReallyDamagedParticleSystem5 = Bone:None RandomBone:No PSys:SootySmokeColumn03
End
Behavior = CommandSetUpgrade ModuleTag_19
TriggeredBy = Upgrade_ChinaPropagandaCenterDownCommandSet
RemovesUpgrades = Upgrade_CpgUpCommandSet
CommandSet = ChinaPropagandaCenterDownBuildingsCommandSet
End
Behavior = CommandSetUpgrade ModuleTag_20
TriggeredBy = Upgrade_CpgUpCommandSet
RemovesUpgrades = Upgrade_ChinaPropagandaCenterDownCommandSet Upgrade_CpgUpCommandSet
CommandSet = ChinaPropagandaCenterCommandSet
End
Behavior = CommandSetUpgrade ModuleTag_21
TriggeredBy = Upgrade_ChinaPropagandaCenterDownCommandSetUpgrade
RemovesUpgrades = Upgrade_CpgUpCommandSetUpgrade
CommandSet = ChinaPropagandaCenterDownBuildingsCommandSetUpgrad e
End
Behavior = CommandSetUpgrade ModuleTag_22
TriggeredBy = Upgrade_CpgUpCommandSetUpgrade
RemovesUpgrades = Upgrade_ChinaPropagandaCenterDownCommandSetUpgrade Upgrade_CpgUpCommandSetUpgrade
CommandSet = ChinaPropagandaCenterCommandSetUpgrade
End
;Behavior = ProductionUpdate ModuleTag_23
; MaxQueueEntries = 1; For the command set switching upgrade
;End
Behavior = CommandSetUpgrade ModuleTag_25
CommandSet = ChinaPropagandaCenterCommandSetUpgrade
TriggeredBy = Upgrade_ChinaMines
End
Behavior = ArmorUpgrade ModuleTag_26
TriggeredBy = Upgrade_ChinaEMPMines
End
Behavior = DefectorSpecialPower ModuleTag_27
SpecialPowerTemplate = SpecialPowerDefector
End
Geometry = BOX
GeometryMajorRadius = 33.0
GeometryMinorRadius = 57.0
GeometryHeight = 40.0
GeometryIsSmall = No
Shadow = SHADOW_VOLUME
BuildCompletion = PLACED_BY_PLAYER
End
===============================================
;--------------------中国信息中心建造預設單位-------------------------
CommandButton Command_UpgradeCpgUpCommandSetUpgrade
Command = OBJECT_UPGRADE
Upgrade = Upgrade_CpgUpCommandSetUpgrade
TextLabel = CONTROLBAR:UpgradeCpgUpCommandSet
ButtonImage = WarUp
ButtonBorderType = UPGRADE ; Identifier for the User as to what kind of button this is
DescriptLabel = CONTROLBAR:ToolTipUpgradeCpgUpCommandSet
End

;--------------------中国信息中心建造新單位-------------------------
CommandButton Command_UpgradeChinaPropagandaCenterDownCommandSet
Command = OBJECT_UPGRADE
Upgrade = Upgrade_ChinaPropagandaCenterDownCommandSet
TextLabel = CONTROLBAR:UpgradeCpgDownCommandSet
ButtonImage = WarDown
ButtonBorderType = UPGRADE ; Identifier for the User as to what kind of button this is
DescriptLabel = CONTROLBAR:ToolTipUpgradeCpgDownCommandSet
End

;--------------------中国信息中心建造新單位-------------------------
CommandButton Command_UpgradeChinaWarFactoryDownCommandSetUpgrad e
Command = OBJECT_UPGRADE
Upgrade = Upgrade_ChinaWarFactoryDownCommandSetUpgrade
TextLabel = CONTROLBAR:UpgradeCpgDownCommandSet
ButtonImage = WarDown
ButtonBorderType = UPGRADE ; Identifier for the User as to what kind of button this is
DescriptLabel = CONTROLBAR:ToolTipUpgradeCpgDownCommandSet
End

CommandSet ChinaPropagandaCenterCommandSet
1 = Command_Defector
2 = Command_ConstructChinaVehiclePOWTruck
3 = Command_UpgradeChinaNationalism
4 = Command_UpgradeChinaStunBullets
5 = Command_UpgradeChinaSubliminalMessaging
6 = Command_UpgradeChinaChainGuns
7 = Command_UpgradeChinaBlackNapalm
8 = Command_UpgradeChinaAircraftArmor
9 = Command_UpgradeChinaMigAmmo
10 = Command_UpgradeAmericaCompositeArmor
11 = Command_UpgradeAmericaAdvancedTraining
12 = Command_UpgradeChinaMines
13 = Command_UpgradeChinaPropagandaCenterDownCommandSet
;13 = Command_SetRallyPoint
14 = Command_Sell
End

CommandSet ChinaPropagandaCenterCommandSetUpgrade
1 = Command_Defector
2 = Command_ConstructChinaVehiclePOWTruck
3 = Command_UpgradeChinaNationalism
4 = Command_UpgradeChinaStunBullets
5 = Command_UpgradeChinaSubliminalMessaging
6 = Command_UpgradeChinaChainGuns
7 = Command_UpgradeChinaBlackNapalm
8 = Command_UpgradeChinaAircraftArmor
9 = Command_UpgradeChinaMigAmmo
10 = Command_UpgradeAmericaCompositeArmor
11 = Command_UpgradeAmericaAdvancedTraining
12 = Command_UpgradeEMPMines
13 = Command_UpgradeChinaPropagandaCenterDownCommandSet Upgrade
;13 = Command_SetRallyPoint
14 = Command_Sell
End


;--------------------中国信息中心建造新單位-------------------------
CommandSet ChinaPropagandaCenterDownBuildingsCommandSet
1 = Command_UpgradeComancheRocketPods
2 = Command_UpgradeAmericaLaserMissiles
3 = Command_UpgradeAmericaCountermeasures
4 = Command_UpgradeAmericaBunkerBusters
11 = Command_SetRallyPoint
12 = Command_UpgradeChinaMines
13 = Command_UpgradeWarUpCommandSet
14 = Command_Sell
End

;--------------------中国信息中心建造新單位-------------------------
CommandSet ChinaPropagandaCenterDownBuildingsCommandSetUpgrad e
1 = Command_UpgradeComancheRocketPods
2 = Command_UpgradeAmericaLaserMissiles
3 = Command_UpgradeAmericaCountermeasures
4 = Command_UpgradeAmericaBunkerBusters
11 = Command_SetRallyPoint
12 = Command_UpgradeEMPMines
13 = Command_UpgradeWarUpCommandSetUpgrade
14 = Command_Sell
End

;--------------------中国信息中心建造預設單位-------------------------
Upgrade Upgrade_CpgUpCommandSetUpgrade
Type = OBJECT
BuildTime = 0.0
BuildCost = 0
ButtonImage = CpgUp
End

;--------------------中国信息中心建造新單位-------------------------
Upgrade Upgrade_ChinaPropagandaCenterDownCommandSet
Type = OBJECT
BuildTime = 0.0
BuildCost = 0
ButtonImage = CpgDown
End

;--------------------中国信息中心建造新單位-------------------------
Upgrade Upgrade_ChinaPropagandaCenterDownCommandSetUpgrade
Type = OBJECT
BuildTime = 0.0
BuildCost = 0
ButtonImage = CpgDown
End
===============================================
Release Crash at Fri Aug 06 12:11:13 2004
; Reason Error parsing INI file 'Data\INI\Upgrade.ini' (Line: 'Upgrade Upgrade_ChinaPropagandaCenterDownCommandSetUpgrade ')


Last error:


Current stack:
===============================================
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Old 09-27-2004, 05:37 PM   #2 (permalink)
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It might be an upgrade that got messed up without you knowledge... try checking them all.
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Old 09-27-2004, 06:45 PM   #3 (permalink)
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Open up Worldbuilder and snoot, errr tell us what line the errors in, or better yet snoot, I MEAN FIX it yourself.
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Old 09-28-2004, 02:56 AM   #4 (permalink)
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New lesson for you cedar: don't resurrect old topics, and DON'T EVER take that spammer w888 seriously.
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Old 10-04-2004, 04:48 PM   #5 (permalink)
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This has nothing to do with resurrections of any kind... I'm simply gaining credits and ranking points... and helping people as well
But as for W888's problem it seems real... but I haven't actually tested the code.
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Old 10-04-2004, 04:50 PM   #6 (permalink)
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Quote:
Originally Posted by Cedar0682
This has nothing to do with resurrections of any kind... I'm simply gaining credits and ranking points... and helping people as well
But as for W888's problem it seems real... but I haven't actually tested the code.
Yes, but the topics MONTHS old, if he needed help, he would have bumped his topic.
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Old 10-04-2004, 04:59 PM   #7 (permalink)
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True, but how would him bumping his topic give me credits??
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Old 10-04-2004, 05:05 PM   #8 (permalink)
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So in other words you're saying that you just want to post to gain credits? Well.......that's not a smart sentence to say. The main reason that you should be posting is to help noobs, like me helping you.
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Old 10-04-2004, 05:07 PM   #9 (permalink)
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Don't spam for credits, it'll get you banned. Trust me on that, I've seen quite a few newbs go down that way.
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