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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » Could this be a solution for turret turning limit?

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 08-07-2004, 02:28 PM   #1 (permalink)
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Default Could this be a solution for turret turning limit?

Please don't flame if this is a stupid suggestion - I have never dabbled with inis before but for some reason I like reading coding talk on this forum, so I have kind of got the jist of how to do stuff in theory.

I was thinking about how you could limit turret angle the other day and it hit me that a weapon in Generals has a limit property that could be used elsewhere. The Dragon tank, when ordered to create a flame wall, moves its turret about 50 or so degrees around before turning back to go the other way, so I was thinking that maybe a line of code from that could be used on another unit?

If the unit was given a static turret in the first place it would mean the turret could not pass however many degrees its limit is set to, meaning it wouldn't still fire anywhere it wanted to.

I have no idea if this has been suggested at all before so don't flame me to kingdom come if it has, or if this is a bullshit suggestion. I just enjoy following mods and I know a turret limit is a bit of a bugger.

Thankyee
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Old 08-07-2004, 05:52 PM   #2 (permalink)
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The flametank special ability, is hardcoded to fire over a specific area, nothing more, it's not useable elsewhere unless also using a specific special power
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