Code:
GarrisonHitKillRequiredKindOf = INFANTRY
GarrisonHitKillForbiddenKindOf = NONE
GarrisonHitKillCount = 1
This is part of the code for VojnikProj. Reducing the GarrisonHitKillCount below 1 means that none are killed (I was hoping for it to take 2 shots at 0.5 but it doesn't seem to work like that).
Similarly, changing the scatter radius results in it not killing garrisoned troops in a building, merely damaging the building.
Is there a way I could do the following in INI coding? (Written in pseudo code):
Code:
If RND(6) = 1 Then
GarrisonHitKillCount = 1
Else
GarrisonHitKillCount = 0
Basically, I either want the damage to units to be lower (so it takes more shots to kill), or the uni to miss (but scatter doesn't seem to work). Any ideas?