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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 08-07-2004, 08:11 PM   #1 (permalink)
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Default move order = crash

I had converted my Generals Mod to ZeroHour. But now if an unit gets an move order (also it gets this from the script) the Game crashes. The WB starts without an error and the game too. I have now chosen that i give the data out so you can see if there is a mistake.
Its without the AudioTacks.

Click Here to get it.
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Old 08-07-2004, 11:33 PM   #2 (permalink)
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I'm downloading then taking a look through it, and I'll get back to you tommorow.

Although did you not copy and paste the new unit / special power etc info into the ZH ini files, or create new ones?

If not that could cause errors.
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Old 08-08-2004, 07:10 AM   #3 (permalink)
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Yes i had. Also the WB does not say any error and if i tried the old files there were many of them
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Old 08-08-2004, 12:08 PM   #4 (permalink)
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Check your releasecrashinfo.txt (in the Generals ZH Data directory in your my documents folder) It'll be MUCH faster than me continuing to sift thru these files, lol. That may shed light on the problem.
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Old 08-09-2004, 03:07 AM   #5 (permalink)
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No, this file only sais:

...Uncaught eception in gameengine ::uptdate::

Accsess Violation...

If I could make any sence of this I hadn't asked but I can't.
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Old 08-09-2004, 06:37 AM   #6 (permalink)
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Gah. Then you've no hope of finding it. You've probably done something like use a redundant Generals only ini tag in Zero Hour.

Start again, and copy the mod over unit by unit, special power by special power. Then you might actually be able to physically find the offending article.
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Old 08-09-2004, 11:28 AM   #7 (permalink)
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k i'll try
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Old 08-09-2004, 02:44 PM   #8 (permalink)
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I've DLed it and I'll tell you the problem next week when I'm online again... but like Ambershee said a LOT of coding is specific for Generals and specific for Zero Hour, so like I said I'll tell you the problem next week
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Old 08-09-2004, 06:00 PM   #9 (permalink)
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lol, it would probably be quicker to re-port part by part
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Old 08-16-2004, 01:09 PM   #10 (permalink)
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Well i've looked into it some but haven't been able to even get it to load some how you did something with the main menu (almost definetly an INI problem... changing of the code sort of thing) so compare your edited file to the actual game developer's file and note any differences and make the appropriate adjustments.

I will let you know about the specific units next week (some problems lead up to me not being able to look into your MOD fully)
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