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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » First look at one of the most anticipated units in IA

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 08-08-2004, 02:11 PM   #11 (permalink)
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i was wondering more abou the neck i mean could it piot up for fighters and would'nt it now have a problem looking side to side?, either way, i made me cream my pants what can i say :P
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Old 08-08-2004, 04:23 PM   #12 (permalink)
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Texture - 90% Mine, 10% Edan FYI

I had to fix a load of inversion errors in the legs, and i admit the UV map on the head isn't superb but it was fine with the large textures (800x1600) so if theres any errors, it as caused by altering the UV map to fit the lower res textures, which Edan did not I.
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Old 08-09-2004, 05:13 AM   #13 (permalink)
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What are you guys talking about? the skin is great. the head looks fine.

it's the legs that dont look right. they are a little too... straight-ish. bend them a bit more...

let me show you what i mean.............................................. .....

*geos away and models an AT-AT for a few hours*
.................................................. ............
..............................................
.............................

okay i got a bit carried away but here:




whats the walking animation look like?
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Old 08-09-2004, 09:31 AM   #14 (permalink)
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Wow thats a great model btw. But as for the walking animation, or any other in-game function with it I really dont know anything about because I decided to get our staff to start working(because many of them just model like 3 things and once they are on staff just wait for a new alpha to be released.) by telling Edan(Mod Leader) to take away any of the new alphas until they get a list of certain jobs done. This has seemed to work btw :P. But if I can get soem pics from edan about it I will post them up....
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Old 08-09-2004, 10:13 AM   #15 (permalink)
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Wow I LIKE!
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Old 08-09-2004, 11:27 AM   #16 (permalink)
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that's some sweet stuff!!! I like both models! And Straxovich is right, those legs do look to straight.
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Old 08-09-2004, 12:19 PM   #17 (permalink)
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Quote:
Originally Posted by LtZack
thats soo true as any elivation of ground will make for some very intresting situations :P

looks good though cant wait to see some more stuff, BTW YOU HAVE TO HAVE THE DEATH STAR AS A UBER SUPER WEAPON...PLEASE PLEASE PLEASE HAVE IT IN THE MOD I WOULD SOOOOOO LOVE TO MAKE THE PARTICLE SYSTEM FOR THAT WEAPON AND EXPLOSION!!!!!!!
The Imperials have a superweapon called the "Hammerblow". It's like a ground-based version of the Deathstar cannon. Right now it looks a lot like a green particle cannon with some extra explosion FX-- but now it's Really screwy (the screen blinks with black stripes when you fire it). Would you like to fix it or do your own? We'll put it in the mod if we like it

----------------------
Nice AT-AT Model Straxovich! We do have a walking animation for our AT-AT. How many polies is ur AT-AT?

--------------------
I'd like to say the Squire James did almost all of the work on our AT-AT skin, and did a superb job.

--------------------
We have lots of structures that need skinning! If anyone wants to help out in any way, drop Mr. Painless or me a line (or sign up on our forums http://www.planetcnc.com/imperialassault/forums )

Thanks,
- Edan
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Old 08-09-2004, 08:17 PM   #18 (permalink)
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Quote:
Originally Posted by NEONecd888
How many polies is ur AT-AT?
ermmmmmm :scared:
let's just say it's not as "Generals Friendly" as the Imperial Assault one :lol:

[cough]1800[/cough]

hehehe but thats nothing man. i just finished off a speederbike that is 1700, and it's like 1/10th the size of the AT-AT! needless to say they are not suited for Generals/ZH.
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Old 08-10-2004, 05:16 AM   #19 (permalink)
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the knee should be straight when the foot is on the ground, thats how the at ats walk.While the leg is a support only the hip and ankle move.

The IA model was about 1300 polies.I dont know who/why changed the cheek guns to be so tiny.

THe unit is a complete nightmare to incorporate into generals.There are just far too many limitations to what can be done.Hopefully BFMEs more organic nature will be suited to such units.
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Old 08-10-2004, 06:45 AM   #20 (permalink)
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Very Nice.
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