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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » First look at one of the most anticipated units in IA

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 08-12-2004, 01:35 AM   #21 (permalink)
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Quote:
Originally Posted by key0p
the knee should be straight when the foot is on the ground, thats how the at ats walk.While the leg is a support only the hip and ankle move.
not dead straight tho. there is still a little angle in the knee.
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Old 08-12-2004, 04:56 AM   #22 (permalink)
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Quote:
Originally Posted by Straxovich
not dead straight tho. there is still a little angle in the knee.
not in the Empire Strikes Back.

Phil Tippet did not animate it based of any kind of animal.None that he studied was appropriate.

I would link the section which shows the at-at taking the most steps in one go(3) but it is too large for me to upload.
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Old 08-12-2004, 07:39 AM   #23 (permalink)
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Key0p your AT-AT was 1500 polys when i recieved it. Went up to 1600 because of the engine sump I added to make it look correct. I didn't skrink the guns, so that must have been Edan
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Old 08-12-2004, 09:39 AM   #24 (permalink)
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well thats very strange becasue I just checked and the model I posted was 1370
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