logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,617
Total Threads: 8,723
Posts: 95,213

Administrators:
DeeZire, Redemption

There are currently 37 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

Reply
 
LinkBack Thread Tools
Old 08-09-2004, 12:06 PM   #1 (permalink)
Senior Member
 
Join Date: Feb 2004
Posts: 110
Send a message via MSN to full_circle
Default Horde bonus texture = housecolor

Hail fellow Deezirians (?),

I'm working on a pretty big name mod and we're stuck. Basically we have all our pretty looking units designed to be a specific color and we don't wanna mess them up with Housecolors getting in the way.

So, one of our guys came up with the idea of having some kind of ring on the floor around each unit to designate which team it's on.

"Great!", I thought until I realised that the Horde Bonus is just a TGA and thus I can't change it to be the Housecolor.

My question to all you wonderful people is... Can I create this "ring" on the floor around each unit without having to modify the current w3d files?

Any help much appreciated.

(P.S: If you think this is a bad idea, I don't care - I just need help achieving my goal, not your opinions on the concept of it)
full_circle is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-09-2004, 12:48 PM   #2 (permalink)
Senior Member
 
Join Date: Jul 2004
Posts: 605
Default

I actually think its a great idea, makes it more realisitc than having housecolor bands on units, you don't really see the M1A2 tanks out there covered in floresant paint, do you?

Hmm, you wouldn't need to do it via the hoard-effect

Look at the code for the Chem Suit, that... to is a TGA, but if you made a TGA for each house, it may be possible that way

But I really think that modifying the W3Ds would be the best way to go... in terms of complexity
DarkSideDave is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-09-2004, 02:51 PM   #3 (permalink)
Senior Member
 
Join Date: Jun 2004
Location: Earth-ish
Posts: 197
Default

it is possible but you may have to give each team a dummy W3D (what I mean by that is you create a simple W3D (big purple circle) of the radius you want and simply make that part of the Model (like the power plant kind of... except no upgrade ability)
Cedar is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-09-2004, 06:03 PM   #4 (permalink)
Senior Member
 
Join Date: Apr 2003
Location: Derby, UK / Den Haag, NL
Posts: 590
Default

Well, if each house had completely different units then it's entirely possible to give them different "chem-suit" targas. For houses with shared units, used copied ones instead with different details where need be - what else would you need to know ?
Ambershee is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-09-2004, 06:04 PM   #5 (permalink)
Senior Member
 
Join Date: Feb 2004
Posts: 110
Send a message via MSN to full_circle
Default

ok, thanks for your input guys - looks like we'll have to change every single model to have this new "housecolor circle" around it.

I looked into your idea W3bDevil, but I can't figure out how to get the units to have a different TGA depending on their housecolor. Cheers anyway
full_circle is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-09-2004, 06:08 PM   #6 (permalink)
Senior Member
 
Join Date: Feb 2004
Posts: 110
Send a message via MSN to full_circle
Default

the trouble I found Ambershee, is this...

Say 2 players are both USA - how would you make both identical sides have a different TGA be displayed?

Apart from having a different team for each possibly combination of race/color e.g:
USA (Red), USA (Blue), GLA (Red), China (Blue).
full_circle is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-09-2004, 06:19 PM   #7 (permalink)
Senior Member
 
Join Date: Apr 2003
Location: Derby, UK / Den Haag, NL
Posts: 590
Default

Then perhaps the W3D technique is better, although if the ring was just part of the model and remappable perhaps? It would probably cause nasty clipping errors with the floor.

I don't understand the second point, you can't have two players playing as the same color anyway?
Ambershee is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-09-2004, 06:25 PM   #8 (permalink)
Senior Member
 
Join Date: Jul 2004
Posts: 605
Default

Quote:
Originally Posted by full_circle
....I looked into your idea W3bDevil, but I can't figure ...
Spell my name right first, biatch
DarkSideDave is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-09-2004, 06:27 PM   #9 (permalink)
Senior Member
 
Join Date: Sep 2001
Posts: 1,094
Send a message via ICQ to smurfbizkit Send a message via AIM to smurfbizkit Send a message via MSN to smurfbizkit
Default

Blitz2 does something similar to what you are saying. We just add a flat square peice into the models, enable alpha and remap for it and have it draw from a default .dds.

Of course you could just try not using any sort of remap at all...I've been tempted to do that, since it really isn't all that useful in practice (for me anyways).
smurfbizkit is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Housecolor? Chriz LOTR: Battle For Middle Earth I & II Editing 12 09-22-2005 05:09 AM
Unwanted White Housecolor NEONecd888 Generals & Zero Hour Editing 1 04-09-2005 04:41 PM
the housecolor ring;) ravage Generals & Zero Hour Editing 10 09-28-2004 11:28 PM
Special Horde bonus question DeathAngel Generals & Zero Hour Editing 2 06-17-2004 12:44 PM
Can we change the 'horde bonus', bonus get to unit? Madfenix Generals & Zero Hour Editing 0 07-02-2003 09:32 AM


All times are GMT -4. The time now is 05:50 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.