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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » Bug, 1 million Rebels spawning randomly on the map.

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 08-09-2004, 09:41 PM   #1 (permalink)
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Default Bug, 1 million Rebels spawning randomly on the map.

Hello,

I've a problem that looks unique (at least i didn't see anyone talking about that yet..)

While playing with on Zero Hour, 1 million GLA rebels would begin spawning everywhere on the map, especially near my structures

I don't think i've modified anything about the GLA "Rebel Ambush" or anything about GLA's at all !

I've the newest patch and that bug happens on almost every skirmish maps i've played on

Any ideas where that could come from ?
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Old 08-09-2004, 10:35 PM   #2 (permalink)
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duplicate unit... I think that's it... run worldbuilder

when I first started modding I had red guard start spawning in the middle of the ocean, and running on the water to the back of my base
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Old 08-09-2004, 11:09 PM   #3 (permalink)
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So, how can you remove this bug, Silent_Killa?
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Old 08-09-2004, 11:14 PM   #4 (permalink)
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I don't remember what it was exactly... remove any duplicate units and make sure that you never used tab in the code... tell me if that doesn't work, I might remember later
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Old 08-10-2004, 01:06 AM   #5 (permalink)
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But before you fix it, take a few screenshots and post them.....
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Old 08-10-2004, 01:15 AM   #6 (permalink)
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Yeah, we wanna see!
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Old 08-10-2004, 05:39 AM   #7 (permalink)
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I think Deezire had the same problem on Demo General map,on Pro:Gen.
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Old 08-10-2004, 07:57 AM   #8 (permalink)
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Seems Very Unique. Find the Rebel Ambush Code in ObjectCreationList.ini and make sure that on all the values for the Rebel Ambush that they are set at "okay" levels and not like your describing. If they are checking SpecialPower and make sure the recharge rate is not like 1.
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Old 08-10-2004, 09:55 AM   #9 (permalink)
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Quote:
Originally Posted by X-Man
I think Deezire had the same problem on Demo General map,on Pro:Gen.
I did at first, but after using the script debugger I tracked this down to a dodgy trigger on the map that was never disabled.
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Old 08-10-2004, 12:46 PM   #10 (permalink)
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Yeah, i tried everything up there but it is still bugged

Well... thanks everyone...
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