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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 08-11-2004, 05:25 PM   #1 (permalink)
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Default Assault Troop Crawler/ClusterMines ?

[1] I'm trying to increase the number and the kinds of troops that the ATC can carry.

I want it to carry 8 minigunners and 8 tankhunters but i still get just the 8 MG's.

InitialPayload= Infa_ChinaInfantryMiniGunner8 ;Infa_ChinaInfantryTankHunter

[2] How do i make the cluster mines cover a larger area?
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Old 08-11-2004, 06:39 PM   #2 (permalink)
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The size of a minefield is actually controlled by the amount of "virtual mines". Each of these is created at a bone called MINE on an (invisible) model. So a minefield is actually a set of bones that the virtual mines are created at. Each of these mines act as an independent mine.

So to increase the size of a field, simply make more MINE bones on the model. Then increase the amount of NumVirtualMines to reflect your new mine count.
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Old 08-11-2004, 07:24 PM   #3 (permalink)
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I should have been more specific.

I want to increase the radius of the cluster mine drop,so if this is the same,can this be edited in the INI or is it a 3d model?
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Old 08-11-2004, 07:27 PM   #4 (permalink)
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Quote:
Originally Posted by adamstrange
Can this be edited in the INI or is it a 3d model?
You need to work on both
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Old 08-11-2004, 07:31 PM   #5 (permalink)
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Oh well that counts me out because i know nothing about 3d models
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Old 08-12-2004, 01:56 PM   #6 (permalink)
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It's really not that hard. All that model consists of is a few spheres that are made of 4 segments. Each sphere is a bone. So you can just use a w3d importing script (look around for some links) to import the original model, and then you can just add a few of the spheres like they appear in the original model. To make a 4-segment sphere like the ones used for the bones, in RenX (gmax gamepack) go to the first of the tabs on the right, labelled "create". Click the button that says "sphere", and fill in 4 in the field that says "segments". Then just draw it somewhere by clicking and dragging. Its size doesn't matter, only the middle of the sphere actually counts.

Then once you have it drawn, it should be selected. Then in the bar on the right, go to the "modify" tab. Right at the top it should say something like "Sphere01". Type in some other name there. In this case you need to name them MINE, and there are already several MINE bones in the model, named MINE01 to MINE08 IIRC. So the next one you make should be called MINE09. Then there's one final thing to do to your bone, and that is making it invisible so the game doesn't display it (but it's still there!). Go to the last tab on the right, named "utilities". Click on the very top button, "W3D Tools". Make sure all of the bones are selected, then make sure the box labelled "Export Geometry" just below the column of buttons is NOT ticked.

That's it! You've imported the old model and have added a bone to it (or more than one if you repeat the process). Now save it as a .gmax file so you have a copy on hand in case it needs adjustments (and it saves you from having to import again). But to make a w3d out of it, you need to export. But don't worry, it's easy. Go to File --> Export... and then select W3D as the file type. Type in a name for the model (if you make it the same as the original, it will overwrite the original), then click save. A second dialogue box should come up. Select "Hierarchial Model", and just click "Export". Now you're really done, you have your w3d file! Just put it in Generals (or ZH)/Art/W3D. Then if you saved the model in a different name than the original minefield's name, you need to change the INI entry so that it uses your new model. Then start the game and try it out!
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Old 08-12-2004, 06:02 PM   #7 (permalink)
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Thanks ImmoMan, i just downloaded GmaX and RenX.

This will be my first adventure into 3d modeling so lets see what i can come up with in the next few months.
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Old 08-13-2004, 06:55 AM   #8 (permalink)
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Can't you just edit the distancearoundobject in the generateminefieldbehavior?
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Old 08-13-2004, 01:52 PM   #9 (permalink)
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Don't think so, not sure how that works but if it DID control it, I'd be wondering why they used a model with bones in the first place. :wtf:
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Old 08-14-2004, 01:02 AM   #10 (permalink)
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All I know is that it works
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