WOO!!!!
I loaded up the code in WorldBuilder... it found the error, corrected it (for some reason it wont accept SpecialWeapon code that isn't in SpecialWeapon.ini, oh well)
Anyway, I moved the code over and now it works, w00t
Okay, so I basically need to duplicate the code for each of the buildings I want to be producable
Problem:
a) I want it so that the user has to research an upgrade or something before they can build certain buildings
b) Atm I'm just using OCL_<Built object name>, but I want to do something similar with the SNEAK_ATTACK method, where a little "deploy" animation is shown, essentially a "constructor" animation, I notice that in the OCL is a separate entity for "Start"
I'm interested how the Start variant of the sneak-attack structure turns itself into the final... Am I right in suggesting a maximum lifespan and a "spawn-on-die" for the final building?
c) I'll also need to figure out the "initial burst" money thingie, to simulate cost, you
can set it to a negative value, right?
So if I can do all those things... then
woooooooooo 

