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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 08-16-2004, 05:50 AM   #1 (permalink)
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Default China firedrake wield arms tank

:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
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Old 08-16-2004, 07:18 AM   #2 (permalink)
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I think he's just showing off isn't he..
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Old 08-16-2004, 08:00 AM   #3 (permalink)
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Release Crash at Mon Aug 16 19:41:59 2004
; Reason Error parsing INI file 'Data\INI\CommandSet.ini' (Line: 'CommandSet ChinaTankDragonTroopCrawlerMK2CommandSet ')


Last error:


Current stack:
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Old 08-16-2004, 08:24 AM   #4 (permalink)
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Nice model.
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Old 08-16-2004, 09:48 AM   #5 (permalink)
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Quote:
Originally Posted by Dunenewt
Nice model.
he did not make it vanguard made it
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Old 08-16-2004, 11:33 AM   #6 (permalink)
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I think w888 might be saying theres a crash with the flame tank thingy, and hes also showing off his...flame tank thingy.
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Old 08-16-2004, 01:21 PM   #7 (permalink)
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Quote:
CommandSet ChinaTankDragonTroopCrawlerMK2CommandSet
1 = Lazr_Upgrade_AmericaBattleDroneCrusader
2 = Command_ChinaDragonTankFireWall
3 = Command_TransportExit
4 = Command_TransportExit
5 = Command_TransportExit
6 = Command_TransportExit
7 = Command_TransportExit
8 = Command_TransportExit
9 = Command_TransportExit
10 = Command_TransportExit
11 = Command_TransportEvacuate
12 = Command_AttackMove
13 = Command_Guard
14 = Command_Stop
End
"Lazr_Upgrade_AmericaBattleDroneCrusader" is BAD !


there, that should be a clear message
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Old 08-16-2004, 02:27 PM   #8 (permalink)
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Old 08-16-2004, 03:34 PM   #9 (permalink)
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looks like he got it working.
good job
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Old 08-17-2004, 06:57 AM   #10 (permalink)
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1:

2:

Object ChinaTankDragonTroopCrawlerMK2
SelectPortrait = T019
ButtonImage = T019
UpgradeCameo1 = Upgrade_ChinaBlackNapalm
UpgradeCameo2 = Upgrade_Nationalism
UpgradeCameo3 = Upgrade_ChinaSubliminalMessaging
UpgradeCameo4 = Upgrade_AmericaCompositeArmor
Draw = W3DTankDraw ModuleTag_01
OkToChangeModelColor = Yes
DefaultConditionState
Model = NVROVF
Turret = Turret01
Turret = Turret02
TurretPitch = TURRETEL
WeaponFireFXBone = PRIMARY Muzzle
WeaponRecoilBone = PRIMARY Barrel
WeaponMuzzleFlash = PRIMARY MuzzleFX
WeaponLaunchBone = PRIMARY Muzzle
WeaponFireFXBone = SECONDARY WeaponA01
WeaponLaunchBone = SECONDARY WeaponA01
WeaponFireFXBone = TERTIARY WeaponA01
WeaponLaunchBone = TERTIARY WeaponA01
End
ConditionState = MOVING OVER_WATER
Model = NVROVF_d
Turret = Turret01
Turret = Turret02
TurretPitch = TURRETEL
WeaponFireFXBone = PRIMARY Muzzle
WeaponRecoilBone = PRIMARY Barrel
WeaponMuzzleFlash = PRIMARY MuzzleFX
WeaponLaunchBone = PRIMARY Muzzle
WeaponFireFXBone = SECONDARY WeaponA01
WeaponLaunchBone = SECONDARY WeaponA01
WeaponFireFXBone = TERTIARY WeaponA01
WeaponLaunchBone = TERTIARY WeaponA01
End
ConditionState = REALLYDAMAGED
Model = NVROVT
Turret = Turret01
Turret = Turret02
TurretPitch = TURRETEL
WeaponFireFXBone = PRIMARY Muzzle
WeaponRecoilBone = PRIMARY Barrel
WeaponMuzzleFlash = PRIMARY MuzzleFX
WeaponLaunchBone = PRIMARY Muzzle
WeaponFireFXBone = SECONDARY WeaponA01
WeaponLaunchBone = SECONDARY WeaponA01
WeaponFireFXBone = TERTIARY WeaponA01
WeaponLaunchBone = TERTIARY WeaponA01
End
ConditionState = RUBBLE
Model = NVROVT_d
Turret = Turret01
Turret = Turret02
TurretPitch = TURRETEL
WeaponFireFXBone = PRIMARY Muzzle
WeaponRecoilBone = PRIMARY Barrel
WeaponMuzzleFlash = PRIMARY MuzzleFX
WeaponLaunchBone = PRIMARY Muzzle
WeaponFireFXBone = SECONDARY WeaponA01
WeaponLaunchBone = SECONDARY WeaponA01
WeaponFireFXBone = TERTIARY WeaponA01
WeaponLaunchBone = TERTIARY WeaponA01
End
TrackMarks = EXTnkTrack.tga
TreadAnimationRate = 2.0
TreadDriveSpeedFraction = 0.3
TreadPivotSpeedFraction = 0.6
End
DisplayName = OBJECTragonTroopCrawlerMK2
Side = China
EditorSorting = VEHICLE
TransportSlotCount = 9
WeaponSet
Conditions = None
Weapon = PRIMARY DragonTroopCrawlerMK2TankGun
Weapon = SECONDARY DragonTroopCrawlerMK2TankFlameWeapon
Weapon = TERTIARY DragonTroopCrawlerMK2TankFireWallWeapon
;AutoChooseSources = SECONDARY NONE
End
WeaponSet
Conditions = PLAYER_UPGRADE
Weapon = SECONDARY DragonTroopCrawlerMK2TankFlameWeaponUpgraded
Weapon = TERTIARY DragonTroopCrawlerMK2TankFireWallWeaponUpgraded
;AutoChooseSources = SECONDARY NONE
WeaponLockSharedAcrossSets = Yes
End
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