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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 08-17-2004, 02:02 PM   #1 (permalink)
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Default C&C Crimson Dawn Updates

Well, in light of what happend last time, I would like to take this opportunity to apopolgise for my posts. I likley did come across as arogent, and I thought I knew things about the project that I did not, and therefore spread mis-information. I hope some of you are willing to give Crimson Dawn another chance. We have issued a statement about the "New-Game Issue", which follows:

Quote:
So this topic is covered once and for all what is written here is the "offical statement" of what Crimson Dawn is:

Currently: Crimson Dawn will be the first TC to ever have its own muisic made professionaly by someone Associated to the Original CnC Composer for it (to my knowledge correct me if I'm worng), addiontal software, its own directory (of more than a gigabyte in size), compelete replacing of all sound and graphics(everything GUI etc), plus full CGI movies to tell the story in Single player missions, and all new multiplayer maps.Also it will the first of its kind to have Cloud layers Storms etc. It is not currenly a new game as of now.

The goal for Crimson Dawn is to make it into a new game with the permission of EA In hopes to bring back CnC the way it used to be. To do the community a favor and keep CnC alive. All we need fromEA is permission take away the Zero Hour CD requirment everything else(except the Sage) is the proporty of Crimson Dawn.

This and only this statement is the offical claim for Crimson Dawn.
I hope that cleats things up.

Now, to buisness:

A video of the brand new clound effect in game has been released, which you can vew at the media section of the CD site.

The new UDI BlackFlare mech has also been released, screenshots of which can be found at the Moddatabase page (See below)

The new Nod Heavy Burrowing Tank (HBT) has been released. You can check out the thread here, and the video of it's borrowing animation (the really impressive thing :P) here.

We now have a ModDataBase page, which you can view here: http://crimsondawn.moddb.com

Frank Klepacki has agreed to help with the soundtrack, and his put us in touch with an associate of his, Jonathan Vd Wijngaarden, who will compose brand new music for us, which will not be avaidable in any other project.

Once again, I hope some of you are willing to give CD a second chance. I apologise for my arogence, and for any damage I may have caused Crimson Dawn.
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Old 08-17-2004, 02:17 PM   #2 (permalink)
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I think the artwork is rather impressive but I still don't like the lack of originality or the lack of consitancy with Tiberian Dawn and Tiberian Sun. Such as, why is GDI all of a sudden UDI? And why do they have lasers and other advanced weapons. The whole point of GDI is that they were old school, all their stuff was really armored and slow and had big honkin cannons that fired old school tank shells. Nod were the ones with lasers and laser walls and all that crap.

If you didn't claim to be "bringing CnC back to life" (something that I dunno needs to be done in the first place) then I would say that things are turning out excellent because you could create something totally original and not have to adhere to the styles and looks of the old teams from the old games. As it is, the gameplay will probably be pretty cool, but as for feeling like the classic CnC games? I somehow doubt it.
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Old 08-17-2004, 02:23 PM   #3 (permalink)
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I can see a similar thing happening with CD as happened with Deus Ex II:Invisible War. People see that what they love has changed, and immdiatley decide that it will suck.

Look at TS. How many of you honestly expected (before any info was released, other than it was in production) that it would feature Mechs, Hover Tanks, AI, Lasers and things? Of those, possibly the laser was predictable, due to the Obelisk, but really, in all honesty, TS bears no resemblence to TD, other than the story and the sides, and the same will be true with CD.
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Old 08-17-2004, 02:25 PM   #4 (permalink)
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I appreciate their effort for apologizing and restating their actual purpose. Judging about how well they will "bring the old CnC back to life" is, in my honest opinion, not up to us until we see a more or less finished version.
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Old 08-17-2004, 04:18 PM   #5 (permalink)
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I am getting sick of this project and the way it is presenting itself. All I seem to be hearing from them is one hyped up thing to another. First they come out saying how "they are a whole new game" and that they are going to sell it to EA (implying that they can actually make something good enough for retail [which isn't anywhere near good enough]). Next they contact Frank Klepki(sp?), and from what I've heard he just gave them an unused track or two (correct me if I'm wrong) and hype it up as if he is actively creating an entire new soundtrack for the project. That doesn't even mention the subterranean units and fog crap...which they make up to be much more revolutionary than it is.

I wish they'd shut the hell up and did something worthy of how they are promoting this project.
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Old 08-17-2004, 05:20 PM   #6 (permalink)
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If you would kindly re-read my first post sir, you will clearly see that I apologise for the orignal post.

Yes, Frank Klepacki is giving us songs that will be used in other Petrogliph Studios projects, but Jonathan Vd Wijngaarden is composing us a professional, orignal soundtrack. I never said Frank was creating a new soundtrack for us, I said that he had "agreed to help with the soundtrack" and that Jonathan was composing the soundtrack. Now before you nay that, I suggest you wait untill you have actually heard some of his work.

How you can twist "has agreed to help with the soundtrack" into "he will write a brand new soundtrack especially for us because we are so 1337" is beyond me.
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Old 08-17-2004, 05:36 PM   #7 (permalink)
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"bring back CnC the way it used to be"

How can you bring it back if you change everything in it? I am mainly talking about style changes, not necessarily actual unit changes. Those "UDI" buildings, as cool as some of them may look, don't strike me as being any resemblance to anything associated with GDI, past or present. The main reason for the changes from TD to TS was the fact that the TS engine was much more powerful than the TD one so it allowed for much more detail.

And I think a lot of people are backlashing because they have taken the time to visit the forums on your site. Honestly they make me sick. Gideon shows a 10 second movie of a cloud layer (my guess is a radiation field off the ground) and people literally call him a god for it.

I think people from both sides need to calm down a little bit here. I'm sure it'll be cool when its finished (although at a gig in size I dunno how many people are going to bother to download it) but I think the massive hype and references to diety's and almighties needs to stop as well.
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Old 08-17-2004, 05:36 PM   #8 (permalink)
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I was exaggerating a bit, but I do remember seeing at least 1 newspost of it over-hyping frank's association with the project.

Edit (kelso posted when I did): My personal problem with the project is how this mod is being presented as its the second coming....and their goals are way to ambitious. Cold War Crisis has much better textures and models, yet I don't see them acting so damned "uppity".
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Old 08-17-2004, 05:51 PM   #9 (permalink)
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People are perfectly entitled to say what they like about the mod. If that means walling gideon a god, then so be it, it is their opinion and they are entitled to it.

Personally, I think the new Nod Heavy Burrowing Tank's texture is far better than anything I've seen for a Generals mod, so am I now not allowed to express this?

Gideon is not calling himself a God.

If you post an update on Blitz2 and people un connected with teh team go "WOW YOU ARE A GOD!!!!" Does that make your mod "damn uppity"?
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Old 08-17-2004, 08:16 PM   #10 (permalink)
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if I were a mod, I'd be watching this and hoping smurf just lets it go. Based on this particular post I can't help but see any flaming being due to his instigation...

While I do agree the cd forums make shivers run up my spine, and I also agree the wording and presentation for news about the mod is agressive. I don't really see the point in giving a post like this one a hard time. Anyone who knows what they are doing with Sage modding can tell what is and isn't hard to do, so far nothing in CD is overly hard. Though I do commend the use of the cloud layers... since no one has actually put two and two together to use prop objects like that.

I do agree about the stylistic issues and the name changes... it seems detached from the C&C line to me.

I appreciate the SFX on the art seeing as few have bothered much with those types of things.. but I think of of the designs and unit models could use work seeing as IMO they seem either, flimsy, or non-suggestive of their roles.

All in all how about we just drop the whole 'press release' mentality.. I think that's the real root of all the ill will here.. just come down to earth a bit in the presentation of the mod and I think many will open up to it.
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