Hey I was wondering if any of you people out there that are any good at particle system coding could take a minute and help me out. I want a particle system that looks like thick fog. Should be pretty easy but I know nothing about particle systems, if anyone could lend me a hand I'd be very greatful and obviously you would be credited for your trouble.
"The god of Particle Systems saves the day again!"
So what you need is a stagnent fog that stays on the map forever?
Kelso, I added you to my MSN talk to me there, I will need to know what height you want the fog at and exactly what you would like it to look like (style of fog)
i too would like some help with nukes, iS it possible to have rings around the explosion like a real nuke and have the explosion make a flash across the map like in ra2 before it obliterates every player in its radius?