already working on an RA2 conversion, though it will be modified slightly (cause i have things like generals points etc at my hands.. and I dont know yet if i could make Yuri work very well)
thinking about this, i havent looked at the inis much yet.. think itd be possible to make an IFV work 100%? like switch turrets when the guy is in there? i know if i give it a turret like the machine gun 1 itd work if it was 1 man only type of deal, but then it isnt a TRUE IFV. just a ?
already working on an RA2 conversion, though it will be modified slightly (cause i have things like generals points etc at my hands.. and I dont know yet if i could make Yuri work very well)
thinking about this, i havent looked at the inis much yet.. think itd be possible to make an IFV work 100%? like switch turrets when the guy is in there? i know if i give it a turret like the machine gun 1 itd work if it was 1 man only type of deal, but then it isnt a TRUE IFV. just a ?
I myself am not sure.... have you looked at the Maurder Logic? That might be a clue.......
no, as said i havent really lookeda t the inis yet (if at all..) But the maurader switches after picking up junk.. perhaps it can be modified to switch when a certain infantry type enters it. good idea, ill keep it in mind when i get down to the programming