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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 08-19-2004, 06:04 PM   #1 (permalink)
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Default Scud Launcher problem

I changed the Scud Launcher around abit and now when it fires the existing missile does not dissappear, also if the vehicle is at a strange angle the missle still fires from the original Z axis. Any solutions?


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Old 08-19-2004, 07:50 PM   #2 (permalink)
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Is this still in the code:
ProjectileBoneFeedbackEnabledSlots = PRIMARY SECONDARY

If it's missing that should be the reason for the still there missile.

Hmm, about the angle, I don't think there can be anything done about that. It's set to fire a set angle from the the main body of the vehicle, not the ground.
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Old 08-19-2004, 08:54 PM   #3 (permalink)
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Well Lt Zack helped me by telling me about WeaponHideShowBone = PRIMARY WEAPONA

Seems I forgot that small major item. So that works. Too bad to hear about the bad firing angle. Shame EA. Thanks for your feedback. ~Hostile

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Old 08-20-2004, 07:04 PM   #4 (permalink)
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this is what code i got and i got, the same problem u have the scud lunch bone of the origonal scud is just sitting there as one is fires sets off
Draw = W3DTruckDraw ModuleTag_01
OkToChangeModelColor = Yes

ProjectileBoneFeedbackEnabledSlots = PRIMARY SECONDARY ; WeaponLaunchBone will be shown/hidden, not just used for firing offset

DefaultConditionState
Model = UVScudLchr
Turret = TURRET
TurretPitch = TURRETEL
WeaponLaunchBone = PRIMARY WeaponA
WeaponLaunchBone = SECONDARY WeaponA
WeaponHideShowBone = PRIMARY MISSILE
WeaponHideShowBone = SECONDARY MISSILE
End
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Old 08-20-2004, 08:15 PM   #5 (permalink)
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I placed the same code you did and mine worked, not sure why your isn't. Seems odd. Generals has some strange quarks. I found just by copying and repasting sometimes it'll work. Go figure huh?
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Old 08-20-2004, 08:57 PM   #6 (permalink)
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dude could u just copy an paste yours, i know its cheap but i acctually be on this for over 2 horus now, either its some thing very simle and im stupid or very complex
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Old 08-20-2004, 09:20 PM   #7 (permalink)
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dont worry it was the code with the missile that i messed i, by the way iw as making a mobile ICBM launcher like in sum of all fears, or my avatar :P
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Old 08-21-2004, 07:27 PM   #8 (permalink)
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but the SCUD launcher is a mobile icbm launcher already :P
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Old 08-21-2004, 08:29 PM   #9 (permalink)
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The Scud is more technically an IRBM or TBM for Intermediate Range Ballistic Missile, or Theatre Ballistic Missile. It is not capable of traveling from continent to continent (generally), so it is a shorter range. Just my $.02 for you.
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Old 08-22-2004, 12:32 AM   #10 (permalink)
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Quote:
Originally Posted by mastermind2003
The Scud is more technically an IRBM or TBM for Intermediate Range Ballistic Missile, or Theatre Ballistic Missile. It is not capable of traveling from continent to continent (generally), so it is a shorter range. Just my $.02 for you.
Damn, I was gonna use that loophole to say I can throw a football from Europe to Asia. Damn you for pointing that out!
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