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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 08-19-2004, 06:55 PM   #1 (permalink)
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Default Need help with 3 things

[1] Where is the code that controls a unit's speed [ how fast it moves on land or air ] ?
I can't find anything in the code for this except for tire rotation.

[2] Making raptors and migs roll when they fire.

[3] Adding afterburners to raptors and migs.

Thanks in Advance
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Old 08-19-2004, 06:57 PM   #2 (permalink)
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The rolling thing you have to do with an animation.
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Old 08-19-2004, 07:29 PM   #3 (permalink)
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Movement characteristics are controlled in Locomotor.ini.
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Old 08-19-2004, 11:22 PM   #4 (permalink)
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And the animation would look dumb because you could only have it roll in one direction. So there would be instances where the plane would roll to the right and turn to the left simultaneously.

Afterburners is done with a locomotor upgrade that creates a new conditionstate that has a bigger particle effect for the engines.
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Old 08-20-2004, 01:56 AM   #5 (permalink)
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How would i go about doing this because i don't understand about the locomotor upgrade that creates a new conditionstate?

Although i did find where to edit the speed in the Locomotor ini,i never was able to grasp this concept in YR.
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Old 08-20-2004, 05:24 AM   #6 (permalink)
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That's because the basic characteristics are hardcoded in TS/RA2. All you can edit is speed, turn rate and acceleration. Here you can edit a lot more.
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Old 08-22-2004, 04:28 AM   #7 (permalink)
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where can u edit/make a new conditionstate
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Old 08-22-2004, 06:11 AM   #8 (permalink)
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You can't. Simple.
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