logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,575
Total Threads: 8,656
Posts: 94,426

Administrators:
DeeZire, Redemption

There are currently 54 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

Reply
 
LinkBack Thread Tools
Old 08-24-2004, 06:09 PM   #1 (permalink)
Senior Member
 
Join Date: Aug 2003
Location: USA
Posts: 302
Send a message via MSN to Vengence
Default Independent Turret

How do I make an upgradeable add-on turret like the overlord's gattling cannom that acts independently of the turret.
Vengence is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-24-2004, 06:38 PM   #2 (permalink)
Senior Member
 
Join Date: Feb 2004
Posts: 872
Default

Check Overlord code. It requires the overlord tranport module and a bone on the model called FIREPOINT. The new TURRET is it's own object that will be built where the FIREPOINT bone is. You may have more than one FIREPOINT bone. (FIREPOINT01, FIREPOINT02...) SEE Overlord Gattling, Prop Tower, and Bunker object for more details.

I have a tank that has exclusive options to build a machine gun one place on the turret or an anti-tank missle on a differant bone of the turret.
Hostile is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-25-2004, 04:03 PM   #3 (permalink)
Senior Member
 
Join Date: Aug 2003
Location: USA
Posts: 302
Send a message via MSN to Vengence
Default

Thanks a bunch. This should really help me on my plans.
Vengence is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
advice for independent subway systems cuda4508 Tiberium Wars Editing 0 10-01-2007 10:58 PM
Turret=yes but still no turret Gaffel Red Alert 2 & Yuri's Revenge Editing 2 04-10-2006 08:00 AM
Turret Botjer Generals & Zero Hour Editing 8 07-05-2003 06:51 AM
New Laser Turret Navek Generals & Zero Hour Editing 12 05-04-2003 09:01 AM
turret and non- turret weapons Cartman Red Alert 2 & Yuri's Revenge Editing 5 02-23-2003 04:36 PM


All times are GMT -4. The time now is 10:38 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.