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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 09-02-2004, 12:58 AM   #41 (permalink)
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Yes, 3DS Max, my dad's working at a College, so he got a student version discount and was kind enough to let me install it on my computer. But the undo button only works to a certain extent, i just thought my computer was running slow, so i saved the document and exited out of 3DS, then later came back to edit the vertices, and realized that there were 266,000 of them. :drunk: And by the way, the rest of the model is only 324 polies, and all thats left is the wheels *extra, i MIGHT put them in* and the tail fin thing that "holds" the tail's rotor blade.
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Old 09-02-2004, 01:07 AM   #42 (permalink)
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well, if your model ever needs a good home I'd be happy to have it

with full credit to you of course
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Old 09-02-2004, 01:11 AM   #43 (permalink)
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Hehehe, sweetness, but i might just keep it in our mod, plus, you don't even know what it looks like yet, and when i say that, its not a good thing. :scared:
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Old 09-02-2004, 01:21 AM   #44 (permalink)
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oh, it's for another mod... ok, nevermind, sure it will turn out ok though... jeebus I've been on for a long time... shouldn't model while I'm online... always lose track of the time
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Old 09-02-2004, 02:11 AM   #45 (permalink)
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Lol, thats pretty funny, because i do the same thing, infact, its 2:10 A.M. over here, and i have school at 6 A.M.
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Old 09-02-2004, 08:47 AM   #46 (permalink)
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lol and She is making the model for our mod that will possibly merge into urs if urs is not super uber realistifc and will allow of some units that r not infact real like a SAM vehicle i made
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Old 09-02-2004, 07:58 PM   #47 (permalink)
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if your interested in merging PM me... but no, it will not be 100% realistic... more like 80%
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Old 09-02-2004, 09:28 PM   #48 (permalink)
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hmm but will it allow false units???
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Old 09-02-2004, 09:31 PM   #49 (permalink)
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PM me
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