'Lo guys
I've miraculously found an amazing moddler (well... beauty is in the eye of the beholder), anyway, he's nearly finished the UCS "Large Tower" defensive structure (needs a bit of refinement etc...)
So he just needs a bit of info on bones etc... (ie: what bones go where for what purpose etc...)
I'll be using some upgrade code to make the weapons switch etc... I understand I can do that with the aid of animations and "show/hide" bones along with weapon-switch code
And with any luck I should be able to present to you guys a skinned and rendered version of this model within a week
Ciao
-W3bbo