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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 08-30-2004, 10:07 AM   #1 (permalink)
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Join Date: Jul 2004
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Default Model stuff....

'Lo guys

I've miraculously found an amazing moddler (well... beauty is in the eye of the beholder), anyway, he's nearly finished the UCS "Large Tower" defensive structure (needs a bit of refinement etc...)



So he just needs a bit of info on bones etc... (ie: what bones go where for what purpose etc...)

I'll be using some upgrade code to make the weapons switch etc... I understand I can do that with the aid of animations and "show/hide" bones along with weapon-switch code

And with any luck I should be able to present to you guys a skinned and rendered version of this model within a week

Ciao
-W3bbo
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Old 08-30-2004, 04:14 PM   #2 (permalink)
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You need to put bones where you want the gun to fire from, where you want the lights to be in the night model, where the turret pivots, and where smoke comes from, if any, on the right places of the model.
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