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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 08-30-2004, 06:44 PM   #1 (permalink)
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Default Multiple .bigs?

I've got a question, if you have 2 .big files in your ZH directory that have the same files in them, how does the game choose which one to use? Thanks!

EDIT: BTW, what BIG editors do you guys recommend, for things like importing massive amounts of iles at once, into their proper folders?
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Old 08-30-2004, 08:07 PM   #2 (permalink)
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I can't help with your first question, but i know that FinalBIG and BigPOP are programs that you could use to import things, just google search them and you should get a download link.
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Old 08-30-2004, 08:48 PM   #3 (permalink)
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Simple answer for the first question:
It doesn't.

You have to run it with the -mod command line argument to add a big.
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Old 08-30-2004, 10:41 PM   #4 (permalink)
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Actually, I run .bigs out of the ZH directory (with the shortcut) all the time. Those of you who have downloaded An Act of War, the new water was in a differant .big. Thanks anyway.

GametagAeonFlux, I know, I've been using BigPop for over a year now, lol. :lol: I was wondering if anyone knew of of one where you could drag & drop, or something similar, for easily putting it all together.
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Old 08-30-2004, 10:42 PM   #5 (permalink)
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Oh, I'm sorry about that PCTeen, say something like besides X-Program next time to avoid further confusion .
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Old 08-31-2004, 02:46 PM   #6 (permalink)
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lol, will do.

smurfbizkit, can you offer any insight on how Blitz2 did their .bigs?
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Old 08-31-2004, 08:13 PM   #7 (permalink)
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Final Big does quite well if you just set up the directories correctly first.
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