logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,617
Total Threads: 8,723
Posts: 95,213

Administrators:
DeeZire, Redemption

There are currently 37 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

Reply
 
LinkBack Thread Tools
Old 03-03-2003, 10:40 PM   #1 (permalink)
Junior Member
 
Join Date: Feb 2003
Location: USA
Posts: 22
Send a message via AIM to droidkevin5
Default W3D exporter for 3ds max

Westwood released a w3d (westwood 3d, not shockwave 3d, which shares the extension .w3d) with renegade. The problem is that it has to be used with gmax, which has inferior tools compared to 3ds max. I believe everyone is using the renegade tools (gmax with w3d exporter) to make models for Generals. I know of a w3d importer for 3ds max, but not an exporter. The only way to make something in max and move it to gmax is through the .3ds extension, which is old, and messes up models somewhat. If anyone could write or modify a plugin for 3ds max that would allow for exporting westwood 3d files, I would love you very much
droidkevin5 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-04-2003, 06:03 AM   #2 (permalink)
Senior Member
 
Join Date: Sep 2001
Posts: 734
Send a message via ICQ to Flyby
Default Re: W3D exporter for 3ds max

Quote:
Originally Posted by droidkevin5
Westwood released a w3d (westwood 3d, not shockwave 3d, which shares the extension .w3d) with renegade. The problem is that it has to be used with gmax, which has inferior tools compared to 3ds max. I believe everyone is using the renegade tools (gmax with w3d exporter) to make models for Generals. I know of a w3d importer for 3ds max, but not an exporter. The only way to make something in max and move it to gmax is through the .3ds extension, which is old, and messes up models somewhat. If anyone could write or modify a plugin for 3ds max that would allow for exporting westwood 3d files, I would love you very much
The real problem of making a 3dsmax exporter is that you need to know the w3D format.
Of the 2 importer scripts that exist, only the one made by Eric Morin (Abjab)
is capable of handling animation info.
From what I’ve gathered, he extrapolated his info from an very early alpha build that had the uncompiled C++ file file format included.(*.h file)
The sad thing is that he decided to encrypt his work, so that info is unavailable to anyone else except himself...

The first step for making a 3dsmax exporter is to get the structure of the w3d format... :/
If you can provide me that, i might have a go at it...

The current workaround is to save your work as *.3ds and import it in RENX, reapply the textures and export to *.w3d.......
Flyby is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-04-2003, 08:48 PM   #3 (permalink)
jonwil
Guest
 
Posts: n/a
Default wrong

Basicly, here is the full story:
First, westwood released the mod tools. This first release included the w3d_file.h straight from the code of renegade (there were a few bits missing that were in other files but a few answers from Greg Hjelstrom and we had the whole thing)
Then, westwood released a new mod tools, only difference was that the w3d_file.h was gone. Aparently, releasing it generally broke some licence with Discreet. Greg Hjelstrom said:
1.it was NOT ok to make a w3d->some format like 3ds converter (licence violation)
but 2.it was ok to make a w3d import script for gmax (he specificly checked with discreet on this)
Then, Abjab started working on his w3d->gmax converter. He wrote quite a bit of it. Around this time is when the untextured copies of e.g. l10 and others started showing up.
Next, there was a beta test (closed, script modified not to save anything and other stuff)
Then, sometime after that Abjab disappeared from the face of the earth (He hasnt been heard from since)
Next, Dante (who had the unencrypted script) gave it to me to work on.
Also, Seagle released an unrelated script that had only limited features.
Then, I released the encrypted script that we have now (with the encryption only being there because Abjab insisted on it way back when and hes not around anymore to say otherwise )

So, the w3d file format is documented (if you want to get all the info I have, go to http://www.sourceforge.net/projects/rentools and download the w3dump program, thats got the info you need in it (including the w3d_file.h & stuff)
 
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-05-2003, 04:01 AM   #4 (permalink)
Member
 
Join Date: Dec 2002
Location: in your neighbourhood
Posts: 37
Send a message via MSN to spider-man_2099
Default

where can I get this w3d to 3dsmax importer?
I can't seem to locate one, I really need it
spider-man_2099 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-05-2003, 07:46 AM   #5 (permalink)
Senior Member
 
Join Date: Sep 2001
Posts: 734
Send a message via ICQ to Flyby
Default

Thank you for clarifying the history of the script, Jonwill!

However, this still leaves me wondering to what extends a W3D exporter for 3dsmax would violate any licence agreement... :tard:

The most convenient thing would be that the original plugin programmers recompile the exisiting gmax plugin for 3dsmax. Not that i have high hopes for it, doh... :|
Besides, apart from a few rare exception (like me) nobody has a legal 3dsmax in this community. So very few "legal" request for a 3dsmax exporter would get to the WW guys...
Flyby is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
vxl exporter LordShay Red Alert 2 & Yuri's Revenge Editing 2 07-15-2005 01:14 AM
looking for 3dsMax R* to W3D exporter odessu Generals & Zero Hour Editing 34 04-04-2005 05:16 PM
Is there an exporter that can open the big files? Hkh LOTR: Battle For Middle Earth I & II Editing 1 12-26-2004 06:56 PM
New w3d exporter? juanmanuelsanchez Generals & Zero Hour Editing 15 05-15-2004 11:35 AM
W3D exporter main_concept Generals & Zero Hour Editing 9 03-01-2003 12:38 PM


All times are GMT -4. The time now is 05:50 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.