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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 09-02-2004, 11:16 PM   #11 (permalink)
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Well, Cboidy, your idea involves selecting the unit, his invlolves just picking a target twice.
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Old 09-03-2004, 12:13 AM   #12 (permalink)
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HE ******* said SPECTRE GUNSHIP THE **** LOGIC WHICH INCLUDES SELECTING THE GOD****** ******* **** THING
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Old 09-03-2004, 03:45 PM   #13 (permalink)
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:scared: Calm down a bit Cboidy, all caps posts are very annoying and often brand you with bad names.
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Old 09-03-2004, 07:04 PM   #14 (permalink)
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what about trying some thing like how the spectre gun ship works but with a huge targetable are and a clip size of two rounds or something?
This is a good idea but .....Hmmm, i was about to say it would not work but in theory it should since the spectre, if left along ,will continue to pound a target until you select another.

That would mean making the target cursor as big as a map and maybe [ this is just a guess ] changing the b52's locomotor to that of a modified spectre locomotor or else your bomber will act like the gunship.

Right now i have all US and GLA bombers dropping REALLY powerful nuclear/bio bombs and they attack in 3's, real base destroyers.

Once i finish the mod i will upload it to the sites but i will be needing an AI coding wiz to allow the AI to build the new units [ Its based on the Fritz mod ].
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Old 09-05-2004, 10:40 AM   #15 (permalink)
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acutally i had an idea, u could give ti a sort of partical cannon behanvour so it moves to the next narget and give it a small range so it will have to get close to the other target, ALSO only 3 ammo, and 1 clip, and a attack delay so it moves the next partget and the next target, but u woudl have to click on them eatch time
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Old 09-05-2004, 09:14 PM   #16 (permalink)
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Like Ali's idea, but instead of it having a small range, just change the amount of time before you can't move the object, then make the clip size 3.
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