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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 09-02-2004, 12:36 PM   #1 (permalink)
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Default Bomb Speed?

Where is the file that controls the falling speed of the Moab ,daisy,Cluster mine Bomb and Emp bomb.

I looked in the OCL.ini ,Weapon ,Weapon Objects and Locomotor.ini

I hope this is not hardcoded because then i will have to make my b52's fly faster because right now they are destroyed in the blast while they past overhead.
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Old 09-02-2004, 12:39 PM   #2 (permalink)
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Default

it has all to do with this:

Behavior = PhysicsBehavior ModuleTag_07
Mass = 75.0
AerodynamicFriction = 1 ; this is now friction-per-sec
ForwardFriction = 33 ; this is now friction-per-sec
CenterOfMassOffset = 2 ; Default of 0 means nothing tips as it falls. Positive tips forward, negative tips back
End

mess with that stuff....should make it fall faster or slower....
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Old 09-02-2004, 12:58 PM   #3 (permalink)
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And i was just looking at that but i thought it was'nt it.

I'm always looking for the logical answer like "SPEED"

Hey Zack,could you make a tutorial on making a fog...if you have the time.
Thanks Zack
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Old 09-02-2004, 01:22 PM   #4 (permalink)
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I think it is Kelso's mod I made fog for.....but if you need some fog too....hehe ok I will write something up later
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Old 09-03-2004, 06:15 PM   #5 (permalink)
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OH MAN...I just got this cool idea for my mod.

Zack,is it possible to make the fog cause damage?

This my idea, Right now my GLA bombers drop a huge chem bomb with a green nuclear cloud.

What i would like to have [ if its possible ] is that when the bomb goes off,after about maybe 30 seconds,this huge fog starts to appear ,like a poison cloud and it starts to destroy everthing that comes into its radius.

I want the cloud to come out from an explosion like this:
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Old 09-03-2004, 07:57 PM   #6 (permalink)
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yes all that is easy to do.....
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