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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 09-03-2004, 03:58 AM   #1 (permalink)
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Default How many Bones??

Hello everyone,

I have a question about the FIREFXBONE, WEAPONLAUNCHBONE, MUZZLEFXBONE and the WEAPONRECOILBONE!

How much bones can be controlled by each of them??
I've worked with a unit, that has 4 barrels and 8 barrels for WEAPONB!
As far as I see it 4 barrels are no problem, but when I try using the 8 WEAPONB bones, nothing happens at all, no weapon is fired, no muzzlefx occurs...

Thanx in advance!!
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Old 09-03-2004, 01:09 PM   #2 (permalink)
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I have a unit that uses 8 WeaponA bones, so that should not be an issue.
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Old 09-03-2004, 02:52 PM   #3 (permalink)
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Did you remember to code the WeaponB correctly? Did you remember to SPECIFIY the bones?
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Old 09-03-2004, 02:57 PM   #4 (permalink)
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my MLRS units have 12 weapona bones
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Old 09-03-2004, 03:13 PM   #5 (permalink)
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@Fritz - :lol:
@Liberator - Another possibility, maybe the bones for 1 weapon are unlimited, but for two weapons, maybe there is a limit of the totals. :wtf:
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Old 09-03-2004, 03:53 PM   #6 (permalink)
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Is it that funny?

Well, my small mlrs unit (the Storm) has 18
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Old 09-03-2004, 04:05 PM   #7 (permalink)
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Ummmm, wow, 18? Imagine the destrcution! :flame: :evil:
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Old 09-03-2004, 04:06 PM   #8 (permalink)
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just try my mod
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Old 09-03-2004, 04:07 PM   #9 (permalink)
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Downloading now! WOW, its a record, this has already become a spam topic......
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Old 09-03-2004, 05:01 PM   #10 (permalink)
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Well I also, have a Mi-28 Havoc with 8 WeaponB bones,
are all the bones named exactly WeaponB, or are they WeaponB01-WeaponB08
this is how I setup my Havoc, and its great cus I can make the missile alternate firing from the left and right wing, whenever the unit attacks with missiles.
typically when you have multiple weapon launch bones for one weapon the game will alternate between the bones in order of 01 thru 0x until the clip number empties.
Hostiles right this should not be a problem?
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