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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 09-03-2004, 04:31 PM   #1 (permalink)
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Default Blinking Lights

You know the blinking lights on the supply dock and Airfields in ZH?

Are they done by several planes with additive skins on them and they appear at different times in the animation?
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Old 09-03-2004, 04:32 PM   #2 (permalink)
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They are animated and with planes with an light skin mounted
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Old 09-03-2004, 04:47 PM   #3 (permalink)
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If you look at the W3D Model, there are bones where the lights would be, so i think its a bone animation.
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Old 09-03-2004, 05:34 PM   #4 (permalink)
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Quote:
Originally Posted by GametagAeonFlux
If you look at the W3D Model, there are bones where the lights would be, so i think its a bone animation.
err... so you're saying that the lights are particles?
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Old 09-03-2004, 08:49 PM   #5 (permalink)
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Heck, i dont know, I just loaded up the model and saw that.
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Old 09-04-2004, 04:11 AM   #6 (permalink)
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think it's done through animation somehow, cause look at this

Code:
  ; ------------ blinky production lights -----------------
  Draw = W3DModelDraw ModuleTag_02
    DefaultConditionState
      Model              = None
    End
    ConditionState       = ACTIVELY_CONSTRUCTING
      Model              = ABArFrcCmd_A9
      Animation          = ABArFrcCmd_A9.ABArFrcCmd_A9
      AnimationMode      = LOOP
    End
  End
my guess is that it's animated to flip planes over... so you have textures on one side, and the other side has nothing... just a guess though
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Old 09-04-2004, 11:43 AM   #7 (permalink)
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I believe the planes just fall down under the visible area of the airfield, so there no longer visible, then just pop back up afterwerds again.
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Old 09-04-2004, 12:27 PM   #8 (permalink)
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yes the lights are no particles jues planes with an lightskin and they will popdown an popup onto the building to let it flesh
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