Setting the minspeed value to a nonzero value causes the aircraft, instead of to circle in a single spot, to go to that spot and continue forward into oblivion, unable to come to a full stop due to the minspeed and too stupid to go in a circle.
Garrick-- I just did what you said-- I made it WINGS and set airbornemotiveforce to "no" and I got the same result-- when told to take-off, the aircraft revolves in a circle indefinitely on the airport.
i just thought about locomotor switching for units which could not attack...
we could use the fireweapon commandbutton to activate the SET_ATTACK locomotor...
Yeah-- we could solve the problem so that when the aircraft attacks, it doesn't just stand there and attack from a stationary spot--- it can switch to the Attack locomotor which will be "WINGS".
Not really unless you had the aircraft attack everytime it was taking off.
As long as you have hover as the appearance you can't have it circle on its own but if you put it to wings it won't take off vertially normally. Catch-22.
Here's two possible solutions:
1) Animate it to have it fly in circles when it's just hovering.
Problems with this set up is obivous: animation may show up in the wrong times, jet might not leave from where it is in the animation (could just magically appear in the middle when told to move from its spot.)
2) The other one is to make it use the runway again but build all the bones veritcally.
I don't know how this might turn out since the F35 was made to be used with preexisting Generals sturcture i.e. noncustom made airfields. This may have been tried already but that's not the impression I got from reading this thread (it looked like he tried the verical bones after taking out the runway requirement.)