Well it makes sense that "Star Wars: Imperial Assault"'s X-wings and A-Wings take-off and land vertically, right?
Juggernaut1985 said SecondWave's UK Harrier had vertical take-offs and landings, so I downloaded the source code and took a look at JetAIUpdate.
Code:
Behavior = JetAIUpdate ModuleTag_06
MinHeight = 5
NeedsRunway = No
KeepsParkingSpaceWhenAirborne = No
AutoAcquireEnemiesWhenIdle = Yes
End
The thing is, when I apply this code to the X-Wing or A-wing, when I tell them to take-off, they just stay on the ground and run around in circles forever.
Is there something else I have to change? Could it be the position of the bones on the airfield (I doubt it)? Any idea what's going on here?
Thanks,
Edan