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Command and Conquer Editing
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Generals & Zero Hour Editing
» Adding new damage type
Generals & Zero Hour Editing
Discuss any modding related issues to do with Generals and Zero Hour here.
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09-04-2004, 05:06 AM
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muxec
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Join Date: Aug 2004
Posts: 33
Adding new damage type
I want to add a new damage type. I tried to just edit armor.ini and weapon.ini but the game fails to start with these changes. What can I do?
09-04-2004, 07:31 AM
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CodeCat
Senior Member
Join Date: May 2003
Location: Eindhoven, Netherlands
Posts: 2,278
Change it back. Damage Types are all hardcoded into the game and can't be added/changed, apart from damage percentages.
09-04-2004, 07:55 AM
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muxec
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Join Date: Aug 2004
Posts: 33
OK... I want to make Toxin Gamma upgrade also act like concrete piercing toxins. So I need two types of toxin one of them with 1% armor of buildings and another with 10% armor of structures... What can I do?
09-04-2004, 08:04 AM
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CodeCat
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Join Date: May 2003
Location: Eindhoven, Netherlands
Posts: 2,278
Try to re-use another (unused) damage type. You can't add new ones, so puzzle around with what you have.
09-04-2004, 09:19 AM
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muxec
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Join Date: Aug 2004
Posts: 33
OK, I can use WATER damage or UNRESISTABLE damage instead.... What's better?
09-04-2004, 10:25 AM
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The_Hunter
Senior Member
Join Date: Nov 2003
Location: The Netherlands
Posts: 794
Use the damage type HACK that's one which i'm sure of that it is not used by anything ingame
09-04-2004, 12:50 PM
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muxec
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Join Date: Aug 2004
Posts: 33
USed WATER damage... Works OK. The NNU mod will be ready soon.
09-04-2004, 02:52 PM
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DeeZire
Administrator
Join Date: Dec 2002
Posts: 1,913
Try the Tutorials section of this site.
http://www.deezire.net/modules.php?n...ticle&artid=30
09-04-2004, 03:10 PM
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muxec
Member
Join Date: Aug 2004
Posts: 33
It says that water damage is not useless... so what for do i need it?
09-05-2004, 06:44 AM
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Flyby
Senior Member
Join Date: Sep 2001
Posts: 734
My assumption:
It is tied to the waterobject, so that it can kill a unit the moment it touches the water...
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