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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » Can you add bushes and tree's into youre W3D Model

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 09-06-2004, 02:50 PM   #1 (permalink)
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Default Can you add bushes and tree's into youre W3D Model

Can you add bushes and tree's into youre W3D Model?
Or isn't this possible, or do u have to make a bone (like a spawnpiont for a soldier or vehicle. And if it can be so how can u let them stand on an object
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Old 09-06-2004, 03:37 PM   #2 (permalink)
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things like that arn't part of the model, they're done with the map

Simple really... make (or modify) the map with a building, but with some bushes or trees that can be ran over

However, if you want deformable structures that have said objects "built-in" to them, you can't sorry

Besides, trees and bushes have no effect on the physics of the game, hence why you can disable them to rapidly increase frame-rate

But if you just want a simple tree, just import the W3D of the tree into your model of the building and paste it

but you wont be able to destory it, however...

unless you remove it as part of the conditonstate = reallydamaged or something

HTH
-W3bbo
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Old 09-06-2004, 03:44 PM   #3 (permalink)
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Thanks but where can i find the trees (Wich kind of letter does it start) Z or C or another?
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Old 09-06-2004, 10:22 PM   #4 (permalink)
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i think its c, and u can put trees in, u just incorporate it as part of the model in gmax, dont worry about spawn, etc
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Old 09-07-2004, 03:54 PM   #5 (permalink)
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Yes i found it the letters for these trees is PT but thanks for helping!
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Old 09-07-2004, 09:35 PM   #6 (permalink)
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lol, yeah i was looking for them about a month ago, but i couldint find them again
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Old 09-07-2004, 09:58 PM   #7 (permalink)
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In 3DS Max 6, theres a tool that places trees, i never thought someone would need it for something besides a scene, until now :lol: .
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Old 09-08-2004, 10:02 AM   #8 (permalink)
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But the problem is i have Gmax
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Old 09-08-2004, 10:22 AM   #9 (permalink)
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Are you after static trees? Or trees as part of the Generals game engine?

The former just being like a picture of a tree

the latter being a tree that can be ran-over, sways in the wind, and set-aligt or falls over etc...

If its just a static tree, just make a simple one out of a few polygons, but I'm afaid you can place "object" trees with a building, (again... AFAIK!!)
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Old 09-08-2004, 10:50 AM   #10 (permalink)
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Jep its a static tree
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