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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 09-07-2004, 01:38 PM   #1 (permalink)
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Default Tree Aniamtions

If i were to create a new tree does it move about (wind) auto or do i have to create the animation myself?
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Old 09-07-2004, 02:18 PM   #2 (permalink)
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You'll have to do it yourself. If revora wasn't having a server move right now I would link you to my animation tutorial :P
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Old 09-08-2004, 02:30 AM   #3 (permalink)
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Well when it's up plz post a link here
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Old 09-08-2004, 07:01 AM   #4 (permalink)
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Not really needed, Killa...

This is what makes the trees move in the wind :

Code:
  ClientUpdate = SwayClientUpdate ModuleTag_07
    ;nothing
  End
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Old 09-08-2004, 07:31 AM   #5 (permalink)
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oh...
Well, I'm not a coder
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Old 09-08-2004, 07:50 AM   #6 (permalink)
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So, you COULD make a wafactory sway???
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Old 09-08-2004, 09:13 AM   #7 (permalink)
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So is there a tutorial on how to skin trees? i can do it in 3dsmax but renx is gay...
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Old 09-08-2004, 09:16 AM   #8 (permalink)
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Are you making new trees or reskinning the old?
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Old 09-09-2004, 01:42 AM   #9 (permalink)
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new
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Old 09-13-2004, 09:38 AM   #10 (permalink)
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So whats the difference between ModuleTag_07 and ModuleTag_02 and so on?
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