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Command and Conquer Editing
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Generals & Zero Hour Editing
» Verticle height on a hurricane particle system
Generals & Zero Hour Editing
Discuss any modding related issues to do with Generals and Zero Hour here.
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09-09-2004, 01:22 AM
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Capt_Pickles
Senior Member
Join Date: May 2004
Posts: 181
Verticle height on a hurricane particle system
Since Lt.Zack is the only one who knows this i'll direct my question to him... I've got everything going in the particle system for my hurricane except my problem of it being flat... What exactly controls the vertical height?
09-09-2004, 02:06 AM
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sc4freak
Senior Member
Join Date: Dec 2003
Posts: 217
I know this question was directed toward Lt. Zack, but I'll try to answer it anyway. Set "IsGroundAligned" to "no".
09-09-2004, 05:25 AM
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Mongoose
Senior Member
Join Date: Apr 2003
Location: Australia
Posts: 374
Or make the gravity lower(in partical editor). that will suck it off the Ground
09-09-2004, 12:33 PM
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LtZack
Senior Member
Join Date: Feb 2003
Location: Indiglo Plateau (USA)
Posts: 526
you have to set the height offset in the FXList of that system (if your not doing it thru a FXList start doing it thru one
)
anyway
use this to make it high off the ground (MAKE SURE Gravity is set to 0)
ParticleSystem
Name = YourHurricane
Offset = X:0.0 Y:0.0 Z:200.0 <- something around 200-300
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