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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 09-10-2004, 01:58 PM   #1 (permalink)
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Default Removing Animations ?

I'm trying to make my mod as realistic as possible so i need to know how to remove:

All Money Animations:like the ones over supply drop pads,oil derricks,black market,hackers and internet center.

All china bonus and horde animations.

All chevron veterancy animations
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Old 09-10-2004, 02:33 PM   #2 (permalink)
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replace the images with a transparent pixel image?
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Old 09-10-2004, 02:38 PM   #3 (permalink)
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Where do i find the images, Komataguri ?
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Old 09-10-2004, 02:48 PM   #4 (permalink)
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Uhh, make them? :wtf:
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Old 09-10-2004, 03:10 PM   #5 (permalink)
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No, i mean where do i find the animations that i want to replace :lol:
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Old 09-10-2004, 11:07 PM   #6 (permalink)
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Under the building's .ini entry, i believe there is an entry for the things you want, and if not, try conditionstate.ini, but i'm not sure, coding isn't my deal.
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Old 09-11-2004, 02:54 AM   #7 (permalink)
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in the textures folder. what you need to edit are still images, not anims. if they were transparent, they would not be seen even they would still be played.

PS:the same on Sleipnir
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Old 09-11-2004, 07:59 PM   #8 (permalink)
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But where are the still images kept because i can't find them.

The Animation 2d.ini tells you the name of the images but i can't find them in any of the files.
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Old 09-11-2004, 08:09 PM   #9 (permalink)
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Open up the model in 3d viewer. That program will show you the resources (like TGA files) that are used, including subobjects.
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Old 09-12-2004, 06:45 AM   #10 (permalink)
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all in the textures.big and the texturesZH.big
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