No, he wants a single mine object, not a whole field.
Some tips Mish:
- Don't use PassengersAllowedToFire = Yes, that would cause the mines to explode inside the mine layer.
- ScatterNearbyOnExit = Yes and HealthRegen%PerSec = 10 are not necessary.
- DamagePercentToUnits = 50% should be 100%, so the mines don't all get dumped on the ground when the layer is destroyed.
- AllowInsideKindOf = STICK_TO_TERRAIN_SLOPE IMMOBILE could be replaced my MINE, since that would be the most logical choice for mines.
And the mine not showing up in the pic is just because you didn't define an icon for it. Every unit has a small and large icon for when you select it or put it in something. Most things have these 2 defined right at the top. Give the mines a temp icon and it should work.
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