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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 09-12-2004, 03:16 AM   #1 (permalink)
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Default what's the use of "ModuleTag"?

add what's the use of the munber?
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Old 09-12-2004, 03:33 AM   #2 (permalink)
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Default

The number doesn't have any use, other than to keep them separate. Module tags are basically names that you add to modules, so the game can neatly organise all the modules of an object into an array. For it to work, all the tags need to have a different name. But you aren't limited to ModuleTag_nn, you could name it ModuleTag_thisisatag or even SomeStupidName without the ModuleTag_ in it. They're just text strings, so they can have almost any name.
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