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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 03-05-2003, 04:07 PM   #1 (permalink)
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Default Adding a general

right first things first, some of you know me some of u don't the rest hate me. I have not got access to the ini files as of yet though soon. Right i was reading the naval thread and deezire form of naval war, now would u be able to add a general through a mod or edit one through a map, for instance giving u control of naval units, but since the ideas of the generals did not come to any posts i've seen i can only guess they cannot be edited, plz prove me wrong, oh and i did search to see if this had been done it said no. :scared:
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Old 03-05-2003, 05:21 PM   #2 (permalink)
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I think Deezire is working on one
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Old 03-05-2003, 06:10 PM   #3 (permalink)
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cool
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Old 03-05-2003, 06:21 PM   #4 (permalink)
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The original Generals system is totally disabled, wont work, but you can come close

The simplest ay to add the old Generals is to make each of the Generals into a SCIENCE, and make each of those Sciences required before you can purchase any other.

Lets say you play as USA. You already have say SCIENCE_USA as your 'intrinsic' science. Now, if you replace the first 3 Generals abilities with 3 Generals instead, say Air Force, Tank Command and Special Forces, you can then have it so that the next things need ONE of those Generals before you can use it.

Ive hacked up a quick JPEG based on something I did a while back to try and illustrate what I mean - see attached.

In the example there, its the USA. You can choose one of the 3 Generals, Air Force, Spec Forces or Tank Command. The Generals ablities underneath each one are only available to that specific General - you just give each one a PrerequisiteScience of the relevant General in Science.INI so you can only purchse that science when you have already chosen a specific General.

If you can get what Im on about here, youre probably half way there to doing it already

BTW, if you want the original Generals images, post here and Ill see what I can do. Unfortunately, none were ever produced for the GLA Warlord/Bio Command/Terrorist

EDIT: sorry, forgot the pic!
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Old 03-05-2003, 07:06 PM   #5 (permalink)
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Default Need pics

post the original generals plz i just got a great idea on how to use them on my mod
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Old 03-06-2003, 08:09 AM   #6 (permalink)
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you mean generals' image?
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Old 03-06-2003, 09:34 AM   #7 (permalink)
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the unit that looks like a amphibious tank is that cameo included in the game?
it located at the right bottom corner.
what the name of it?

thanx dude
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Old 03-06-2003, 10:26 AM   #8 (permalink)
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It's the original crusader..
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Old 03-06-2003, 11:23 AM   #9 (permalink)
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What took out the generals thats dumb, that was the most original idea hey ever had my respect for EA has dropoped even lower, i was looking forward to that as it really is what RA2 was trying to do with the country specifics. post any pics u can get a hold of, a friend of a friend works for westwood UK i expect they get some of that tuff though they mainly do E&B, i'll talk to my friend.
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Old 03-06-2003, 02:48 PM   #10 (permalink)
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I agree with you HighGround, why did they remove the generals! The only thing that is like Red Alert 2 is that you can't cant so many points in multiplayer games so u can use all different abilities, but I still think the Generals was a damn good idea! And its very sad they removed them..

Oh, is it so that the AI have different "generals" that attacks in different ways? Some use air force, some mostly ground units and etc.?
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