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| Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here. |
09-12-2004, 07:15 PM
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#1 (permalink)
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Junior Member
Join Date: Sep 2004
Posts: 22
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challenge to the pros again- immo, deezire, ambershee
it's me again and i won't give up on the idea of a tomahawk missile launching smaller missiles that can be controlled,
what i did was use the mob spawn module on the tomahawk launcher, it worked, it spawned tomahawk missiles that i could control but only if i highlighted the missiles, then they'd go where i wanted, but i realized i wanted to be able to control them like a regular weapon (you know give them a guard area) & the other problem is whenever i tried to touch the launcher it would crash the game.
so my plan was to give the spawned tomahawks their own commandset, that way i could give them direct commands, combine the idea with the demo traps so when they would get close to an enemy they would detonate or i could detonate them on command, PLUS i wanted the actual tomahawk missile that was launched from the launcher to be THE missile that spawned the smaller tomahawk submissiles that i would control as flying demotraps... PROBLEM now it doesn't load up at all, can i post the code for you guys to help or is it that this is impossible to do? help, thanks =)
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09-12-2004, 08:30 PM
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#2 (permalink)
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Senior Member
Join Date: May 2003
Posts: 469
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YOWR CRAZAY!
Firt off, a tomahawk on patrol? wtf!?!
Secondly, this has been done, Or someone else has done things to make this more easy to do.... It was one of those big mods... ummm Cold War Crisis or umm.... on of the others.. Had a UAV launcher.... I dunno, then just make the UAV be able to suicide....
Oh, and this topic title should not bring you good luck methinks :-p
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09-12-2004, 09:05 PM
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#3 (permalink)
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Junior Member
Join Date: Sep 2004
Posts: 22
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waspo, i didn't mean the topic title to be one of disrespect, the opposite, from the responses i've seen these guys know what they're doing, and they're always helpful so i'm asking for their help also a tomahawk on patrol isn't so crazy, look up this website and you'll see: http://www.chinfo.navy.mil/navpalib/...s/tacttom.html
thanks for your suggestion on the other mod, is it the contra mod? 
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09-12-2004, 10:22 PM
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#4 (permalink)
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Senior Member
Join Date: Feb 2004
Location: China
Posts: 356
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I think there would be another problem in your plan. it is that your missiles would suspend themselves in the air to wait your orders. is it possible for typical missiles?
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09-12-2004, 10:59 PM
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#5 (permalink)
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Junior Member
Join Date: Sep 2004
Posts: 22
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i did some changes that screwed things up but when i did it the first time the tomahawks that were spawned did, they flew around within the range i gave it , i just didn't give them a description as projectile but vehicles, only they would fly, kinda of like drones like waspo suggested, i got the idea from contra's mod who's got a drone carrier that's able to control hellfire drones , i wanted to go a step further and give them their own commandset that way i could give them waypoints and other commands because in the contra mod the problem is the drones are always attached to the dronecarrier up to a certain range and you have to highlight them they don't act in a sense as totally independent weapons
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09-13-2004, 01:29 PM
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#6 (permalink)
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Senior Member
Join Date: Feb 2004
Posts: 872
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Create it like the Spy Drone. So it looks like a Tomahawk that circles an area.
Than upon it firing the projectile, which would be the same model, you then destroy the Drone so it looks like it circled and directly fired at the enemy unit.
Maybe that would work.
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09-13-2004, 01:43 PM
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#7 (permalink)
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Junior Member
Join Date: Sep 2004
Posts: 22
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thanks hostile for the advice, i'll try it. btw how does this weapon sound to you? are the ability to control a tomahawk, give it waypoints, a command detonation and a proximity detonation sound like something good?
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09-13-2004, 04:46 PM
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#8 (permalink)
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Senior Member
Join Date: Dec 2002
Posts: 338
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Are you trying to make a weapons simular to the US /British tomahawk's runway destroyer ?
I would figure on coding a tomahawk that can release cluster mines or bombs.
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09-13-2004, 05:17 PM
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#9 (permalink)
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Junior Member
Join Date: Sep 2004
Posts: 22
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hey adamstrange, i want to go one step further, think of it as a mix between the tomahawk missile, and the gla booby trap. why? because this is what the us military is actually working on, a cruise missile that can launch smaller missiles that will independently target other targets, both the parent and spawned missiles could detonate on command, or they could detonate once an enemy is close by, just like the gla demo trap. in fact sometime reality is more hi-tech than zero hour. why? because we're developing missiles that can not only hit tanks after being launched from their parent missile, but also identify between tanks, buses, friendly vehicles and other enemy targets like scud missile launchers. the us missile would recognize that the scud missile is a higher priority target and hit that one first. Tell me that's not INCREDIBLE!
do you have any suggestions on this idea?
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09-13-2004, 05:56 PM
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#10 (permalink)
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Senior Member
Join Date: Feb 2004
Posts: 872
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If you wanted to be able to set waypoints for your circling Tomahawk than I'm not sure if it can be done using drone logic. You would probably have to give some airfield logic to your tomahawk platform so it allows a tomahawk (like aircraft)to be built and deployed. Possibly as a helo than use animations to cause it to fly up THAN rotate and fly forward.
Than use it like a one way plane. When it comes into attack range than follow my example above by firing a missile from the tomahawk that actually IS the tomahawk and detroy the flying tomoahawk so it looks like one missile that flies and fires on it's target.
GOOD LUCK BUD! There will be all kinda offsets and stuff to play with.
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