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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 03-06-2003, 03:19 AM   #1 (permalink)
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Default w3d->gmax converter, download here

http://www.renevo.com/downloads/default.asp
 
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Old 03-07-2003, 05:53 AM   #2 (permalink)
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http://www.renevo.com/Downloads/w3dimporter2.zip

This script is for gmax but I use 3D Studio max for my course at uni and didn't want to use gmax except for exporting back to w3d. So I just tried running this script on day in max 5 and it works fine. can import and texture all ya models fine.

If you dunno how to run max script files, default .mse I think, do this. Goto your utitilites panel, the one with the hammer icon near the top right of your screen. Then click on the maxscript button, if its now there click on the more button then maxscript for the popup. Then click on open script and open the .mse file. then from that popup

file > evauluate all.

Then the w3d tools should appear in the drop down box on the right panel of max, simply click the drop down box and select it again and your there. Import your w3d files into max.

This works with max5 although I can't confirm with any other versions cos I haven't tried them.
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Old 03-07-2003, 06:15 AM   #3 (permalink)
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Although GMax1.2 and 3dsmax4 (not 5) basically have the same scripting language (except some output limitations in GMax) the script does NOT run on a 3dsmax4.26...
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Old 03-07-2003, 01:46 PM   #4 (permalink)
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I have 3dsmax 5 but it doesn't work for me
when I try open script, .mse is not even a supported file so I tried run script an window opens then turns white then max isn't responding
and also in the statues it says error in file( the path of the script )
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Old 03-07-2003, 04:18 PM   #5 (permalink)
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My bad linked the wrong script. here grab it from my site. This one works in Max5.

http://opax.swin.edu.au/~liger/w3dgmax.zip

Do the same as above and it SHOULD work.
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Old 03-08-2003, 03:13 AM   #6 (permalink)
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This is Seagles script.
It has less features and a few bugs (incorrect bitmap assignment).

But as you said, this one does work for 3dsmax and is NOT encrypted, meaning that you can add code if you feel up to it.
I've been working on native *.dds support for the bitmaps, for example.
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Old 03-08-2003, 08:57 AM   #7 (permalink)
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last time I checked max 5 had native support for dds files anyways.
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