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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 09-21-2004, 02:33 PM   #21 (permalink)
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Well how can you script this good as possible
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Old 09-21-2004, 05:35 PM   #22 (permalink)
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What about using Drone Logic?
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Old 09-22-2004, 11:16 AM   #23 (permalink)
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What do you mean? Dunenewt
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Old 09-22-2004, 01:28 PM   #24 (permalink)
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drone logic only works for a helicopter carrier or something like that as drones cant reload and are always in flight, PLUS droned objects will not attack buildings (except defenses, probably because they have a weapon)
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Old 09-23-2004, 10:47 AM   #25 (permalink)
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Well how does it work to scripts this one?
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Old 09-27-2004, 01:05 AM   #26 (permalink)
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Its not a matter of scripting, it's a matter of coding Bart.
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Old 10-14-2004, 04:48 AM   #27 (permalink)
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Yeah right what u want.
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Old 10-14-2004, 08:54 PM   #28 (permalink)
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Quote:
Originally Posted by LtZack
YOU HAVE to make a normal unit than have it deploy thru a upgrade button into the stationary AirCC (I call it flight mode) than you can deploy back to move, it is seemless and works 100% (just a few issues with loosing experence) thats how you make a working AirCC
Yeh, it is the logic of the code I sent Juan. I'm very glad that it works cos I wrote that code without any test -- My computer has broken down. :dead:
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Old 10-14-2004, 09:26 PM   #29 (permalink)
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Then how did you post coolfile?
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Old 10-15-2004, 09:06 AM   #30 (permalink)
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wait for our mod ... there you can see our code.
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