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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 10-15-2004, 11:02 AM   #31 (permalink)
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thats not fair... we see the code now ! not in x months !
ya must post it for the community!
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Old 10-15-2004, 01:01 PM   #32 (permalink)
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for a coder, the logic is much more important than the code.
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Old 10-16-2004, 06:51 AM   #33 (permalink)
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okey then the logic!
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Old 10-16-2004, 06:57 AM   #34 (permalink)
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what a dumb thread...

my mod rocks! download it if you want the code!

-_-
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Old 10-16-2004, 10:50 AM   #35 (permalink)
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Default Aircraft carrier sortof works?

Well I got the Aircraft carrier to move... but the raptors don't move with it. They just stay floating in midair . I'm guessing that you'll have to link the bones for the aircraft to the carrier, but i cant model for my life.

Maybe if I can find the code (it's probaly been rotting somewhere in my harddrive), or I remeber the idea behind it, ill post it. Until then... screenshot.

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Old 10-16-2004, 01:41 PM   #36 (permalink)
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and your mod is ?
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Old 01-11-2008, 08:13 PM   #37 (permalink)
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See my naval map.ini file.

It is possible to make the aircraft carrier move to a place and then anchor itself in order to launch aircraft, but once in place it cannot be moved again otherwise the aircraft on deck fall into the sea. When you anchor it it turns into a building (and if you do this at the water's edge you can see the terrain change and get dented just like when you command a dozer to build on uneven terrain and the terrain flattens out).

The movable object is a vehicle with the model chassis defined as a turret with TurretArtAngle = 180 because the W3D model of the aircraft carrier is backwards. It was intended to move by EA, which is why in ParticleSystem.ini there are air carrier wake and prop wash particle systems to attach to it, but since the model is backwards, the whole thing will move backwards with the particle effects going forwards, looking ridiculous. I therefore made new particle effects for the movable version.
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Old 03-11-2008, 04:37 PM   #38 (permalink)
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The URL for my Naval map.ini, which has a moving aircraft carrier, floating and moving shipyard building, swimming infantry, torpedos and submarines, and many kinds of boats, has changed to:

Beng's Naval Mod Map.ini for Zero Hour - Cncmaps Map Editing Forums
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