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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 09-17-2004, 09:36 AM   #1 (permalink)
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Default I am really confused. I need help!

I saw the Infantry General's helix had bunkers in the game. I looked through the InfantryGeneral.ini file but didn't find any codes that mentioned the bunkers. Tell me why. I am confused.
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Old 09-18-2004, 04:13 AM   #2 (permalink)
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Default

Code:
 Behavior = HelixContain ModuleTag_29
    Slots                   = 8 ;Special, high-capacity Helix
    DamagePercentToUnits    = 100%
    AllowInsideKindOf       = INFANTRY
    ForbidInsideKindOf      = AIRCRAFT 
    ExitDelay               = 100
    NumberOfExitPaths       = 1
    PassengersAllowedToFire = Yes
  End
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