logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,644
Total Threads: 8,746
Posts: 95,530

Administrators:
DeeZire, Redemption

There are currently 25 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

Reply
 
LinkBack Thread Tools
Old 09-19-2004, 06:19 AM   #1 (permalink)
Senior Member
 
Join Date: Jul 2004
Location: London, UK
Posts: 376
Send a message via MSN to AntiSocialKindaGuy
Default Occupied Bridges

Hewwo

I'm wondering if it's possible to create a bridge that can be occupied in ZH? This is for the purpose of creating a trench that houses units (much like a bunker) that can be crossed by units with a crossing animation.

I can make the building crossable, or garrisonable, but one seems to counteract the other (it may be hardcoded). Any ideas?

Or is there a better way of doing this I haven't thought of yet?
AntiSocialKindaGuy is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-19-2004, 03:07 PM   #2 (permalink)
Senior Member
 
Join Date: Jul 2003
Posts: 98
Send a message via MSN to Uruk-Hai
Default

Please help us, this is an important part of our mod. We have an novembre 11th release!
Uruk-Hai is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-19-2004, 03:13 PM   #3 (permalink)
Member
 
Join Date: Jan 2003
Location: Netherlands
Posts: 55
Send a message via ICQ to Turalyon Send a message via AIM to Turalyon Send a message via Yahoo to Turalyon
Default

I know nothing of generals, but can't you make a bridge (road), and have 2 structures(garrisonable) on the side of the bridge?
Turalyon is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-19-2004, 03:50 PM   #4 (permalink)
Senior Member
 
Join Date: May 2004
Posts: 229
Default

it could be possible by using the overlord logic...
or you could solve the prob by mapping!
juLLe is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-20-2004, 05:02 AM   #5 (permalink)
Senior Member
 
Join Date: Jul 2004
Location: London, UK
Posts: 376
Send a message via MSN to AntiSocialKindaGuy
Default

Quote:
Originally Posted by Turalyon
I know nothing of generals, but can't you make a bridge (road), and have 2 structures(garrisonable) on the side of the bridge?
It's not actually a bridge, its for a trench ... the so the trench itself needs to be occupied.

Quote:
it could be possible by using the overlord logic...
I'm not sure exactly what you mean, but are you implying spawning an garrissonable object just above the trench or something?

Quote:
Please help us, this is an important part of our mod. We have an novembre 11th release!
I think you'll be hard pushed for that, even an early alpha, unless you can draft in another coder. Remember I go to uni as of October 2. O_o
AntiSocialKindaGuy is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Bridges Slye_Fox Generals & Zero Hour Editing 1 06-27-2006 11:45 AM
Bridges question jonwil Red Alert 2 & Yuri's Revenge Editing 4 10-22-2005 12:55 AM
Destroyable bridges CodeCat Generals & Zero Hour Editing 16 03-31-2005 12:48 PM
Bridges AAG Red Alert 2 & Yuri's Revenge Editing 1 12-24-2004 10:24 AM
Assault Bridges? juLLe Generals & Zero Hour Editing 11 12-02-2004 01:20 PM


All times are GMT -4. The time now is 10:27 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.