Actually FleetCommand's idea would work! Just make sure the object it turns into is not a KindOf = Structure, and has your desired Locomotor... sorry about my incorrect advice Vengence.
As for the Aurora it is not "Hard Coded" in anything except for the actual INI coding... (speed of rockets, life time of rockets, range of bullets, etc. equals small hitting time... and if you notice in the code the actual "invincible" time frame as some put is relativly short in comparison to the rest of the Aurora's flight.
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