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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 09-30-2004, 05:25 PM   #21 (permalink)
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Awesome job Hunter, and the damaged version.... . Keep up the good work.
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Old 10-01-2004, 04:14 AM   #22 (permalink)
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thx

i might make an other update this weekend cus i noticed ingame the skins messes up when zooming out and this can only be fixed by making it into DDS but the current size of the texture prevents me from saving it in DDS :/
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Old 10-01-2004, 02:41 PM   #23 (permalink)
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Hunter,

Sorry for being a little bit annoying, but I copied and pasted the code you gave and started the game to see if it worked. Yea I saw a missileturret. However the two lasercannon barrels are still visible in the missilepods. Did I messed up something or is this an inherent ZH bug?
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Old 10-01-2004, 02:52 PM   #24 (permalink)
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Quote:
Originally Posted by Mohawk
Hunter,

Sorry for being a little bit annoying, but I copied and pasted the code you gave and started the game to see if it worked. Yea I saw a missileturret. However the two lasercannon barrels are still visible in the laserpods. Did I messed up something or is this an inherent ZH bug?
if the lasers are still showing then you did not change the art code of the avenger you need to do that as well
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Old 10-01-2004, 04:16 PM   #25 (permalink)
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Did you remember to put what model it needs to use for its Condition States?
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Old 10-01-2004, 04:20 PM   #26 (permalink)
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I don't know. I just copied and pasted the code Hunter gave. Whatever...I think I'll solve it somehow.
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Old 10-03-2004, 04:00 PM   #27 (permalink)
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I don't know how you can make this unit better but if you do ,i'd sure like to see it.

Good job on modding this unit. I resized the missiles for it and gave them a real nice exhaust...looks real.

Now if i can only figure out how to make the missiles slightly rotate and angle like real missiles then it would add more realism.

Do you think you can make an american tank like the mammoth with a missile turret like this?
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