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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 09-28-2004, 05:04 AM   #1 (permalink)
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Default the housecolor ring;)



i readed someone's idea about make housecolor ring around units,so i made one for my MBT70 model.how do you think about it?
and,how can i make a part of a .W3D do not use shadow volume?(while other parts still use shadow volume)because i don't want the housecolor ring has shadow.

btw:the texture is from groundcontrol :drunk:
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Old 09-28-2004, 05:28 AM   #2 (permalink)
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is that a plane?
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Old 09-28-2004, 05:33 AM   #3 (permalink)
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yep.
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Old 09-28-2004, 05:35 AM   #4 (permalink)
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Nice. Now is it possible to remove the shadows?
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Old 09-28-2004, 06:01 AM   #5 (permalink)
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Housecolor with shadow

Nice work
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Old 09-28-2004, 06:33 AM   #6 (permalink)
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Nice work Ravage!

Personally, I think the shadow on the Housecolor looks quite cool - I never really liked the Horde bonus texture - it looked too flat for the 3d environment.
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Old 09-28-2004, 01:49 PM   #7 (permalink)
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Nice tanks ravage, now how do i do the opposite, i want to remove all those horde bonuses under the china units as well as those wrenches and red heal crosses on the units because it does not look realistic.

I found the file that has the wrench and red heal crosses and if i cut them out,they will appear as black wrenches and heal crosses.

If i make them transparent,then a huge white square will appaer over the units.
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Old 09-28-2004, 04:27 PM   #8 (permalink)
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Interesting, it would be quite useful for realism mods where they could display the team colour by a team colour ring rather then coloured parts of the vehicle.
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Old 09-28-2004, 07:57 PM   #9 (permalink)
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I would keep the shadows. Plus it looks like it hovers just above the gorund. Very cool.
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Old 09-28-2004, 08:54 PM   #10 (permalink)
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Its a plane with an alpha channel texture... and it casts a shadow... Weird. It should be off by default. Just in case make sure the shadow option is unchecked under W3D Tools in RenX.
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