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Originally Posted by killakanz
The point you're missing is Generals shades things differently than max. It wont look in game exactly how it looks in Max unless you make it glow like that.
For most of my units the textures are fairly bright and look a bit odd in Max, but in Generals they look fine.
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Ah, you realise that in those photos, that each small cube is an in-game screenshot? I just set the screenshot as the viewport background and rendering enviroment background.
I know generals shades things differently, hence why I found a way to make the texture appear closer in max to what it is in-game....geez killa....