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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 10-02-2004, 06:16 PM   #1 (permalink)
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Join Date: Oct 2004
Posts: 1
Default Infantry animation

hello together,
i have some problems with my infantry animations.I made 3 files
soldier_default.w3d as default skin
soldier_skl.w3d as skeleton
and soldier_d_walk_ani.w3d as walk animation for testing

then i have the following script


Code:
 DefaultConditionState
      Model             = soldier_default
      IdleAnimation     = soldier_skl.soldier_d_walk_ani
      IdleAnimation     = soldier_skl.soldier_d_walk_ani
      IdleAnimation     = soldier_skl.soldier_d_walk_ani
      AnimationMode     = ONCE
      WeaponFireFXBone  = PRIMARY Muzzle
      WeaponMuzzleFlash = PRIMARY MuzzleFX
      WeaponFireFXBone  = SECONDARY Muzzle
      WeaponLaunchBone  = SECONDARY Muzzle
      TransitionKey     = TRANS_Stand

    End
normally the model should walk all the time but it doesnt work.The model stand still in default state and moves "driving" without moving legs.
Perhaps someone here can explain me the generals animation system?


so long
Bluescreen
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Old 10-04-2004, 08:06 AM   #2 (permalink)
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AnimationMode = LOOP
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