How bout this:
Add this to KindOf: CAN_RAPPEL
That's the big one
Then this to the art code:
Code:
ConditionState = RAPPELLING
Animation = NITHNT_SKL.NITHNT_PHG
AnimationMode = LOOP
Flags = RANDOMSTART
TransitionKey = TRANS_Rappelling
End
AliasConditionState = MOVING RAPPELLING
TransitionState = TRANS_Rappelling TRANS_Stand
Animation = NITHNT_SKL.NITHNT_PTD
AnimationMode = ONCE
End
Note the art is made for the Missile Defender. All I did was use the Parachuting & Landing anims in place of the trouble of making new repel anims. If you want the Red Guard, Rebel, etc to repel then switch out the animations.