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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 10-05-2004, 04:21 AM   #1 (permalink)
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Default How can I do combat drop for my infantry?

Does anyone knows how can I make another infantry type like red guard, rebel, missile defender or etc. to perform combat drop with chinook?
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Old 10-05-2004, 03:35 PM   #2 (permalink)
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Just make a new model for the Combat Drop action.
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Old 10-06-2004, 07:47 AM   #3 (permalink)
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Pardon me?
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Old 10-08-2004, 03:16 AM   #4 (permalink)
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How bout this:

Add this to KindOf: CAN_RAPPEL
That's the big one

Then this to the art code:

Code:
    ConditionState      = RAPPELLING
      Animation         = NITHNT_SKL.NITHNT_PHG
      AnimationMode     = LOOP
      Flags             = RANDOMSTART
      TransitionKey     = TRANS_Rappelling
    End
    AliasConditionState = MOVING RAPPELLING

    TransitionState     = TRANS_Rappelling TRANS_Stand
      Animation         = NITHNT_SKL.NITHNT_PTD
      AnimationMode     = ONCE
    End
Note the art is made for the Missile Defender. All I did was use the Parachuting & Landing anims in place of the trouble of making new repel anims. If you want the Red Guard, Rebel, etc to repel then switch out the animations.
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Old 10-09-2004, 08:15 AM   #5 (permalink)
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Thank you, very much!
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Old 10-09-2004, 09:47 AM   #6 (permalink)
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Yes that will do it, but they will just run down the rope, you would need to rig him with that animation. BTW Trex where have you been, I tought you were doing weapon models for me.
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