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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 10-07-2004, 03:06 PM   #1 (permalink)
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Default Experienced coder needed for just 1 unit

Well its going to be a month that i have been trying to code the troopcrawler with a cannon and it will not work.

This one unit is holding up the mod.

I have copied the exact code from the CONTRA mod because it uses the same model to replace the standard troop crawler for the infantry general but everytime its about to leave the factory...it crashes.

The mod is called NT NUCLEAR SUPREMACY and is based on fritz's units where all the sides have enhanced nuclear and biological weapons and totally new explosions for all the different missiles...even new explosions for many of the buildings within your base.

The mod is 75 percent finished and all it needs is some cameo fixing and the addition of new explosions for some of the civilian and tech buildings.

The mod will also feature totally new tank and artillery sounds as well as bonus mp3 remixes of ZH.

Sound production will start as soon as the coding is done and one of the remixes is already finished.

This unit is needed for the infantry general and i want it to come out of the factory needing no upgrades for the cannon.

I need the help of an experienced coder to just get it to work.

Unit coding credit will of course be given once its released.

Please let me know and i will email the mod files to you.
THANKS
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Old 10-08-2004, 06:40 AM   #2 (permalink)
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Hi,

I could do this code, but I'm currently on vacation, that means, that I could start coding next Tuesday earliest.

If that isn't too late for u just contact me. My email is the theliberator@freenet.de
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