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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 10-08-2004, 09:29 AM   #1 (permalink)
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Default How to make up a real stealthy airfield?

I just want make up a stealthy airfield when the planes land in it can keep stealthy.
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Old 10-08-2004, 06:31 PM   #2 (permalink)
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Um apply the stealth code from the jet to the airfield? Lol I am not a coder so this is just a guess.
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Old 10-08-2004, 08:31 PM   #3 (permalink)
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When stealthed planes land in an airfield they stay stealthed. Or if you want the airfield itself stealthed simply copy the stealth parameters from the stealth fighter or any other stealth unit.
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Old 10-09-2004, 08:23 AM   #4 (permalink)
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The plane itself is not stealthy.
I just want all the planes land in this airfield cankeep stealthy.
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Old 10-09-2004, 09:28 AM   #5 (permalink)
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The following code allows you to cloak your airfield:

Code:
  Behavior = StealthUpdate ModuleStealth_E1
    StealthDelay                = 2500 ; msec
    StealthForbiddenConditions  = ATTACKING USING_ABILITY TAKING_DAMAGE
    InnateStealth               = No ;Requires upgrade first
    OrderIdleEnemiesToAttackMeUponReveal  = Yes
  End
  Behavior = StealthUpgrade ModuleStealth_E2
    TriggeredBy = Upgrade_GLACamoNetting
  END
This cloaking ability however, does not include your uncloaked aircrafts. Any human that see your aircrafts on the ground can simply determine that they are on a cloaked airfield.
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Old 10-10-2004, 01:25 AM   #6 (permalink)
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Behavior = SupplyCenterDockUpdate ModuleTag_13
AllowsPassthrough = No
NumberApproachPositions = -1
GrantTemporaryStealth = 20000
End

what does 20000 stand for? Can i add "GrantTemporaryStealth' to my airfield code?
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Old 10-10-2004, 08:48 AM   #7 (permalink)
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Probably 20000 Milliseconds. We know very little about "GrantTemporaryStealth". As you see its under a SupplyCenterDockUpdate module. You wanna make your airfield a supply center? Perhaps no.

Well, Why not? Try adding it and see if it works.
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