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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 10-10-2004, 12:53 PM   #11 (permalink)
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Well no, because the GPS Scramber has a time-limited thing, remember?
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Old 10-10-2004, 01:12 PM   #12 (permalink)
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It does? :wtf:
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Old 10-10-2004, 03:13 PM   #13 (permalink)
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Surely you could borrow certain parts of the GPS oor cameo netting code to create a stealth effect?
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Oh god how did this get here? I am not good with computer.
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Old 10-12-2004, 07:49 AM   #14 (permalink)
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Quote:
Originally Posted by W3bdevil
Well no, because the GPS Scramber has a time-limited thing, remember?
Sorry, I don't find such a thing right now. Where shoud I look?
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Old 10-12-2004, 10:01 AM   #15 (permalink)
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I'm pretty sure the GPS Scramber has a time-limit on it.... but I haven't played as GLA in *ages*

I'll let you know when I get back home in about two and a half hours
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Old 10-12-2004, 03:38 PM   #16 (permalink)
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There is a code to do that but you would have to make the structures stealth through an upgrade... I remember the code being somewhere on this site, not in the forums but somewhere.
I'll post the code in my next posting... provided somebody cares.
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Old 10-12-2004, 04:51 PM   #17 (permalink)
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If you would, I'd really appreciate it!

Danke

-W3bbo
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Old 10-12-2004, 06:07 PM   #18 (permalink)
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I have this topic address saved...

Stealth Generator

However, I never got it working...
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Old 10-12-2004, 06:11 PM   #19 (permalink)
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you mean my code? post your ini please...
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Old 10-18-2004, 02:39 PM   #20 (permalink)
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Here is the coding for the stealth generator.
If you use a superweapon to make it active the units will be stealthed until they die... or get hit or something like that.
your welcome everybody
ActiveShroudUpgrade
TriggeredBy = (enter in an upgrade to activate it)
FXListUpgrade = An FX from the FXList.ini file
ConflictsWith = An upgrade that if you chose to make would cancel out this upgrade and replace it, or just cencel
RequiresAllTriggers = Yes or No
StartsActive = Yes or No
NewShroudRange = is a actual measurement in the game (ie- the damage radius of a weapon, refer to distances in world builder)
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